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https://github.com/opensim/opensim.git
synced 2026-08-10 19:36:07 +08:00
move along, nothing to see here. just a couple of lazy variables.
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@@ -122,7 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
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{
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WebRequest request = HttpWebRequest.Create(url);
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RequestState state = new RequestState((HttpWebRequest) request, requestID);
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IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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// IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
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state.TimeOfRequest = (int) t.TotalSeconds;
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@@ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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for (int i = 0; i < uuidarr.Length; i++)
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{
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string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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// we drop it. It gets cached though... so we're ready for the next request.
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}
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}
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@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
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// Customize the GroupMask
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uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
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// uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
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// Customize the EveryoneMask
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uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
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@@ -655,10 +655,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
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LLUUID taskOwner = null;
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// LLUUID taskOwner = null;
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// Added this because at this point in time it wouldn't be wise for
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// the administrator object permissions to take effect.
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LLUUID objectOwner = task.OwnerID;
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// LLUUID objectOwner = task.OwnerID;
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// Anyone can move
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if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
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@@ -842,10 +842,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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}
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SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
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LLUUID taskOwner = null;
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// LLUUID taskOwner = null;
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// Added this because at this point in time it wouldn't be wise for
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// the administrator object permissions to take effect.
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LLUUID objectOwner = task.OwnerID;
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// LLUUID objectOwner = task.OwnerID;
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if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
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@@ -177,7 +177,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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{
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if (region.RegionInfo.RegionName == (string) args[0])
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{
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List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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}
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}
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}
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@@ -186,7 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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{
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foreach (Scene region in m_regions)
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{
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List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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}
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}
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