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move along, nothing to see here. just a couple of lazy variables.
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@@ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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for (int i = 0; i < uuidarr.Length; i++)
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{
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string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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// we drop it. It gets cached though... so we're ready for the next request.
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}
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}
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