mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
move along, nothing to see here. just a couple of lazy variables.
This commit is contained in:
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void AddFlag(LLObject.ObjectFlags flag)
|
||||
{
|
||||
LLObject.ObjectFlags prevflag = Flags;
|
||||
// LLObject.ObjectFlags prevflag = Flags;
|
||||
//uint objflags = Flags;
|
||||
if ((ObjectFlags & (uint) flag) == 0)
|
||||
{
|
||||
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void PreloadSound(string sound)
|
||||
{
|
||||
LLUUID ownerID = OwnerID;
|
||||
// LLUUID ownerID = OwnerID;
|
||||
LLUUID objectID = UUID;
|
||||
LLUUID soundID = LLUUID.Zero;
|
||||
|
||||
@@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void RemFlag(LLObject.ObjectFlags flag)
|
||||
{
|
||||
LLObject.ObjectFlags prevflag = Flags;
|
||||
// LLObject.ObjectFlags prevflag = Flags;
|
||||
if ((ObjectFlags & (uint) flag) != 0)
|
||||
{
|
||||
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
||||
@@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void SetScriptEvents(LLUUID scriptid, int events)
|
||||
{
|
||||
scriptEvents oldparts;
|
||||
// scriptEvents oldparts;
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
if (m_scriptEvents.ContainsKey(scriptid))
|
||||
{
|
||||
oldparts = m_scriptEvents[scriptid];
|
||||
// oldparts = m_scriptEvents[scriptid];
|
||||
|
||||
// remove values from aggregated script events
|
||||
m_scriptEvents[scriptid] = (scriptEvents) events;
|
||||
@@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
|
||||
|
||||
Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
|
||||
Quaternion qRotation =
|
||||
new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
|
||||
// Quaternion qRotation =
|
||||
// new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
|
||||
|
||||
|
||||
//Quaternion worldRotation = (qRotation*parentrot);
|
||||
@@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
// TODO: Change to take shape into account
|
||||
Vector3[] vertexes = new Vector3[8];
|
||||
|
||||
float[] distance = new float[6];
|
||||
// float[] distance = new float[6];
|
||||
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
|
||||
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
|
||||
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
|
||||
@@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
bool usePhysics = false;
|
||||
bool IsTemporary = false;
|
||||
bool IsPhantom = false;
|
||||
bool castsShadows = false;
|
||||
// bool castsShadows = false;
|
||||
bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
|
||||
//bool IsLocked = false;
|
||||
int i = 0;
|
||||
@@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
|
||||
IsTemporary = (data[i++] != 0) ? true : false;
|
||||
IsPhantom = (data[i++] != 0) ? true : false;
|
||||
castsShadows = (data[i++] != 0) ? true : false;
|
||||
// castsShadows = (data[i++] != 0) ? true : false;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user