move along, nothing to see here. just a couple of lazy variables.

This commit is contained in:
Dr Scofield
2008-06-27 19:57:06 +00:00
parent 333b741e30
commit 3d26e6ede0
8 changed files with 31 additions and 25 deletions

View File

@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = Flags;
// LLObject.ObjectFlags prevflag = Flags;
//uint objflags = Flags;
if ((ObjectFlags & (uint) flag) == 0)
{
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes
public void PreloadSound(string sound)
{
LLUUID ownerID = OwnerID;
// LLUUID ownerID = OwnerID;
LLUUID objectID = UUID;
LLUUID soundID = LLUUID.Zero;
@@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes
public void RemFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = Flags;
// LLObject.ObjectFlags prevflag = Flags;
if ((ObjectFlags & (uint) flag) != 0)
{
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
@@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes
public void SetScriptEvents(LLUUID scriptid, int events)
{
scriptEvents oldparts;
// scriptEvents oldparts;
lock (m_scriptEvents)
{
if (m_scriptEvents.ContainsKey(scriptid))
{
oldparts = m_scriptEvents[scriptid];
// oldparts = m_scriptEvents[scriptid];
// remove values from aggregated script events
m_scriptEvents[scriptid] = (scriptEvents) events;
@@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
Quaternion qRotation =
new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
// Quaternion qRotation =
// new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
//Quaternion worldRotation = (qRotation*parentrot);
@@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: Change to take shape into account
Vector3[] vertexes = new Vector3[8];
float[] distance = new float[6];
// float[] distance = new float[6];
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
@@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes
bool usePhysics = false;
bool IsTemporary = false;
bool IsPhantom = false;
bool castsShadows = false;
// bool castsShadows = false;
bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
//bool IsLocked = false;
int i = 0;
@@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
IsTemporary = (data[i++] != 0) ? true : false;
IsPhantom = (data[i++] != 0) ? true : false;
castsShadows = (data[i++] != 0) ? true : false;
// castsShadows = (data[i++] != 0) ? true : false;
}
catch (Exception)
{