* refactor: move media and music url setting from scene into LandObject

This commit is contained in:
Justin Clarke Casey
2009-03-05 20:53:23 +00:00
parent c213a12b57
commit 3d70dbd01d
5 changed files with 38 additions and 20 deletions

View File

@@ -63,7 +63,6 @@ namespace OpenSim.Region.Framework.Interfaces
void forceUpdateLandInfo();
void setLandBitmap(bool[,] bitmap);
bool[,] basicFullRegionLandBitmap();
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
@@ -79,5 +78,17 @@ namespace OpenSim.Region.Framework.Interfaces
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
/// <summary>
/// Set the media url for this land parcel
/// </summary>
/// <param name="url"></param>
void SetMediaUrl(string url);
/// <summary>
/// Set the music url for this land parcel
/// </summary>
/// <param name="url"></param>
void SetMusicUrl(string url);
}
}

View File

@@ -3048,20 +3048,6 @@ namespace OpenSim.Region.Framework.Scenes
return LandChannel.GetLandObject((int)x, (int)y).landData;
}
public void SetLandMusicURL(float x, float y, string url)
{
ILandObject land = LandChannel.GetLandObject(x, y);
land.landData.MusicURL = url;
land.sendLandUpdateToAvatarsOverMe();
}
public void SetLandMediaURL(float x, float y, string url)
{
ILandObject land = LandChannel.GetLandObject(x, y);
land.landData.MediaURL = url;
land.sendLandUpdateToAvatarsOverMe();
}
public RegionInfo RequestClosestRegion(string name)
{
return m_sceneGridService.RequestClosestRegion(name);