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* refactor: move media and music url setting from scene into LandObject
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@@ -63,7 +63,6 @@ namespace OpenSim.Region.Framework.Interfaces
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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@@ -79,5 +78,17 @@ namespace OpenSim.Region.Framework.Interfaces
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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/// <summary>
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/// Set the media url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMediaUrl(string url);
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/// <summary>
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/// Set the music url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMusicUrl(string url);
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}
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}
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