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This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
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@@ -140,12 +140,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal float m_ScriptDistanceFactor = 1.0f;
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internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
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protected IUrlModule m_UrlModule = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_item = item;
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
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m_OSFunctionsEnabled = true;
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@@ -3358,5 +3362,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
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}
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}
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/// <summary>
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/// Sets the response type for an HTTP request/response
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/// </summary>
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/// <returns></returns>
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public void osSetContentType(LSL_Key id, string type)
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{
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CheckThreatLevel(ThreatLevel.High,"osSetResponseType");
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if (m_UrlModule != null)
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m_UrlModule.HttpContentType(new UUID(id),type);
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}
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}
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}
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@@ -365,5 +365,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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/// </summary>
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/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
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LSL_Key osGetRezzingObject();
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/// <summary>
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/// Sets the response type for an HTTP request/response
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/// </summary>
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/// <returns></returns>
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void osSetContentType(LSL_Key id, string type);
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}
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}
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@@ -955,5 +955,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osGetRezzingObject();
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}
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public void osSetContentType(LSL_Key id, string type)
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{
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m_OSSL_Functions.osSetContentType(id,type);
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}
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}
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}
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