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Set svn:eol-style.
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@@ -1,52 +1,52 @@
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class ScriptServerInterfaces
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{
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public interface RemoteEvents
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{
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void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, LLUUID itemID, string script);
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void OnRemoveScript(uint localID, LLUUID itemID);
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void state_exit(uint localID, LLUUID itemID);
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void touch(uint localID, LLUUID itemID);
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void touch_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, LLUUID itemID);
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void collision(uint localID, LLUUID itemID);
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void collision_end(uint localID, LLUUID itemID);
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void land_collision_start(uint localID, LLUUID itemID);
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void land_collision(uint localID, LLUUID itemID);
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void land_collision_end(uint localID, LLUUID itemID);
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void timer(uint localID, LLUUID itemID);
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void listen(uint localID, LLUUID itemID);
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void on_rez(uint localID, LLUUID itemID);
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void sensor(uint localID, LLUUID itemID);
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void no_sensor(uint localID, LLUUID itemID);
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void control(uint localID, LLUUID itemID);
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void money(uint localID, LLUUID itemID);
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void email(uint localID, LLUUID itemID);
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void at_target(uint localID, LLUUID itemID);
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void not_at_target(uint localID, LLUUID itemID);
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void at_rot_target(uint localID, LLUUID itemID);
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void not_at_rot_target(uint localID, LLUUID itemID);
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void run_time_permissions(uint localID, LLUUID itemID);
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void changed(uint localID, LLUUID itemID);
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void attach(uint localID, LLUUID itemID);
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void dataserver(uint localID, LLUUID itemID);
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void link_message(uint localID, LLUUID itemID);
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void moving_start(uint localID, LLUUID itemID);
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void moving_end(uint localID, LLUUID itemID);
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void object_rez(uint localID, LLUUID itemID);
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void remote_data(uint localID, LLUUID itemID);
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void http_response(uint localID, LLUUID itemID);
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}
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public interface ServerRemotingObject
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{
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RemoteEvents Events();
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}
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}
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}
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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public class ScriptServerInterfaces
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{
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public interface RemoteEvents
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{
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void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, LLUUID itemID, string script);
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void OnRemoveScript(uint localID, LLUUID itemID);
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void state_exit(uint localID, LLUUID itemID);
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void touch(uint localID, LLUUID itemID);
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void touch_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, LLUUID itemID);
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void collision(uint localID, LLUUID itemID);
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void collision_end(uint localID, LLUUID itemID);
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void land_collision_start(uint localID, LLUUID itemID);
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void land_collision(uint localID, LLUUID itemID);
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void land_collision_end(uint localID, LLUUID itemID);
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void timer(uint localID, LLUUID itemID);
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void listen(uint localID, LLUUID itemID);
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void on_rez(uint localID, LLUUID itemID);
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void sensor(uint localID, LLUUID itemID);
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void no_sensor(uint localID, LLUUID itemID);
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void control(uint localID, LLUUID itemID);
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void money(uint localID, LLUUID itemID);
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void email(uint localID, LLUUID itemID);
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void at_target(uint localID, LLUUID itemID);
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void not_at_target(uint localID, LLUUID itemID);
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void at_rot_target(uint localID, LLUUID itemID);
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void not_at_rot_target(uint localID, LLUUID itemID);
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void run_time_permissions(uint localID, LLUUID itemID);
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void changed(uint localID, LLUUID itemID);
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void attach(uint localID, LLUUID itemID);
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void dataserver(uint localID, LLUUID itemID);
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void link_message(uint localID, LLUUID itemID);
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void moving_start(uint localID, LLUUID itemID);
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void moving_end(uint localID, LLUUID itemID);
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void object_rez(uint localID, LLUUID itemID);
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void remote_data(uint localID, LLUUID itemID);
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void http_response(uint localID, LLUUID itemID);
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}
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public interface ServerRemotingObject
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{
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RemoteEvents Events();
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}
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}
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}
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