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https://github.com/opensim/opensim.git
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Updates to LibSL revision 1498. Thanks Johan!
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@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
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scene.RegionInfo.RegionLocY * 256,
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0);
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dis =
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Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
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Math.Abs((int) Util.GetDistanceTo(avatarRegionPos, fromRegionPos));
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switch (e.Type)
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{
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@@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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m_listenerManager.Remove(handle);
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}
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// This method scans nearby objects and determines if they are listeners,
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// and if so if this message fits the filter. If it does, then
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// enqueue the message for delivery to the objects listen event handler.
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@@ -171,9 +171,9 @@ namespace OpenSim.Region.Environment.Modules
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double dis = 0;
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if (source != null)
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dis = sPart.AbsolutePosition.GetDistanceTo(source.AbsolutePosition);
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dis = Util.GetDistanceTo(sPart.AbsolutePosition, source.AbsolutePosition);
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else
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dis = sPart.AbsolutePosition.GetDistanceTo(avatar.AbsolutePosition);
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dis = Util.GetDistanceTo(sPart.AbsolutePosition, avatar.AbsolutePosition);
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switch (type)
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{
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@@ -490,4 +490,4 @@ namespace OpenSim.Region.Environment.Modules
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return m_id;
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}
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}
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}
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}
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@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (transactions != null)
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{
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LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId);
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LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset = AssetCache.GetAsset(assetID);
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if (asset == null)
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@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
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((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
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((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
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(sbyte) InventoryType.Object,
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(sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive
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(sbyte) AssetType.Primitive,
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Helpers.StringToField(sceneObjectXml));
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AssetCache.AddAsset(asset);
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@@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public override void Update()
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{
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if (lastPhysGroupPos.GetDistanceTo(AbsolutePosition) > 0.02)
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if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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@@ -749,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
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LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
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float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2);
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float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2);
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returnresult.distance = distance;
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@@ -93,12 +93,12 @@ namespace OpenSim.Region.Environment.Scenes
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private enum Dir_ControlFlags
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{
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DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
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DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG,
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DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
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DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
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DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
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DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
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DIR_CONTROL_FLAG_FOWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
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DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
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DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
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DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
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DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
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DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG
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}
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/// <summary>
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@@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes
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//MainLog.Instance.Verbose("CAMERA", "AtAxis:" + m_CameraAtAxis.ToString() + " Center:" + m_CameraCenter.ToString() + " LeftAxis:" + m_CameraLeftAxis.ToString() + " UpAxis:" + m_CameraUpAxis.ToString() + " Far:" + m_CameraFar);
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if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
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if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
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{
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StandUp();
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}
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@@ -630,7 +630,7 @@ namespace OpenSim.Region.Environment.Scenes
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Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
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bool oldflying = PhysicsActor.Flying;
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PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
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PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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if (PhysicsActor.Flying != oldflying)
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{
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update_movementflag = true;
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@@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
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if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
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PhysicsActor.IsColliding)
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{
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SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
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@@ -807,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
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}
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else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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{
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SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
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}
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@@ -839,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
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if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
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PhysicsActor.IsColliding)
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{
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SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
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@@ -854,7 +854,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
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}
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else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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{
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SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
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}
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@@ -955,7 +955,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_updateCount = 0;
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}
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}
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else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement
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else if (Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) // physics-related movement
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{
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SendTerseUpdateToAllClients();
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m_updateCount = 0;
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@@ -1123,7 +1123,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected void CheckForSignificantMovement()
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{
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if (AbsolutePosition.GetDistanceTo(posLastSignificantMove) > 0.02)
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if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.02)
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{
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posLastSignificantMove = AbsolutePosition;
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if (OnSignificantClientMovement != null)
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