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Updates to LibSL revision 1498. Thanks Johan!
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@@ -749,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
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LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
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float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2);
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float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2);
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returnresult.distance = distance;
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