* Sometimes you know, you do something really stupid.

* This is one of those times (should fix build)
This commit is contained in:
Adam Frisby
2008-04-30 21:32:14 +00:00
parent 919aed1058
commit 3da6a05eaa
14 changed files with 23 additions and 17 deletions

View File

@@ -32,7 +32,13 @@ using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
//TODO: Why do we reference InstantMessageModule here?
using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
using OpenSim.Region.Environment.Modules.Avatar.Chat;
using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment
@@ -139,7 +145,7 @@ namespace OpenSim.Region.Environment
//LoadedSharedModules.Add(textureModule.Name, textureModule);
AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule();
AssetTransactionModule transactionsModule = new AssetTransactionModule();
if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
{
m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");