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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.Scenes
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uint res = 0;
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foreach (Entity entity in this.Entities.Values)
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{
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if (entity is Avatar)
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if (entity is ScenePresence)
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{
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res = entity.LocalId;
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}
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