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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
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@@ -43,7 +43,7 @@ using OpenSim.Caches;
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namespace OpenSim.Region.Scenes
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{
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public abstract class SceneBase : IWorld
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public abstract class SceneBase : IWorld
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{
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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protected Dictionary<uint, IClientAPI> m_clientThreads;
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@@ -98,13 +98,13 @@ namespace OpenSim.Region.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="agentID"></param>
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/// <param name="child"></param>
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public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
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public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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public abstract void RemoveAvatar(LLUUID agentID);
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public abstract void RemoveClient(LLUUID agentID);
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#endregion
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