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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
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@@ -483,13 +483,13 @@ namespace OpenSim
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/// <param name="avatarID"></param>
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/// <param name="avatarLocalID"></param>
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/// <param name="Pos"></param>
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public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
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public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = regionInfo.RegionHandle;
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objupdate.RegionData.RegionHandle = regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();
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