Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.

Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
This commit is contained in:
MW
2007-06-20 17:32:21 +00:00
parent a9e9bc83ef
commit 3e484d1aaf
36 changed files with 588 additions and 293 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
private bool debug = true;
protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
@@ -124,7 +124,7 @@ namespace OpenSim
}
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
m_world.RemoveAvatar(this.AgentId);
m_world.RemoveClient(this.AgentId);
m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode);
@@ -211,7 +211,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.m_world.AddNewAvatar(this, this.AgentID, false);
this.m_world.AddNewClient(this, this.AgentID, false);
}
protected virtual void AuthUser()