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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
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@@ -71,7 +71,7 @@ namespace OpenSim
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private bool debug = true;
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protected IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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@@ -124,7 +124,7 @@ namespace OpenSim
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}
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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m_world.RemoveAvatar(this.AgentId);
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m_world.RemoveClient(this.AgentId);
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m_clientThreads.Remove(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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@@ -211,7 +211,7 @@ namespace OpenSim
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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this.m_world.AddNewAvatar(this, this.AgentID, false);
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this.m_world.AddNewClient(this, this.AgentID, false);
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}
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protected virtual void AuthUser()
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