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* Implements terrain raw upload. You can now upload your .raw terrain files using the Estate Tools.
* Could this be extended in the future to support .oar uploads too? Only time will tell!
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@@ -45,6 +45,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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private Scene m_scene;
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private EstateTerrainXferHandler TerrainUploader = null;
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#region Packet Data Responders
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private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
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@@ -420,7 +422,119 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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}
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}
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}
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private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
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{
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if (TerrainUploader != null)
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{
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lock (TerrainUploader)
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{
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if (XferID == TerrainUploader.XferID)
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{
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remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
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remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
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TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
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TerrainUploader = null;
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remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
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}
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}
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}
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}
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private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
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{
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lock (TerrainUploader)
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{
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remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
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remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
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TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
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TerrainUploader = null;
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}
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remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
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OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule terr = m_scene.RequestModuleInterface<OpenSim.Region.Environment.Modules.World.Terrain.ITerrainModule>();
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if (terr != null)
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{
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m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
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if (System.IO.File.Exists(Util.dataDir() + "/terrain.raw"))
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{
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System.IO.File.Delete(Util.dataDir() + "/terrain.raw");
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}
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try
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{
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System.IO.FileStream input = new System.IO.FileStream(Util.dataDir() + "/terrain.raw", System.IO.FileMode.CreateNew);
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input.Write(terrainData, 0, terrainData.Length);
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input.Close();
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}
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catch (System.IO.IOException e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space");
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return;
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}
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catch (System.Security.SecurityException e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
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return;
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}
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catch (System.UnauthorizedAccessException e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
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return;
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}
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try
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{
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terr.LoadFromFile(Util.dataDir() + "/terrain.raw");
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remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply");
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
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}
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}
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else
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{
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remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
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}
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}
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private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
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{
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if (TerrainUploader == null)
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{
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TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
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lock (TerrainUploader)
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{
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remote_client.OnXferReceive += TerrainUploader.XferReceive;
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remote_client.OnAbortXfer += AbortTerrainXferHandler;
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TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
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}
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TerrainUploader.RequestStartXfer(remote_client);
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}
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else
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{
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remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
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}
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}
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private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
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{
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// Save terrain here
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@@ -793,6 +907,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
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client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest;
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client.OnRequestTerrain += handleTerrainRequest;
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client.OnUploadTerrain += handleUploadTerrain;
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client.OnRegionInfoRequest += HandleRegionInfoRequest;
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client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
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