will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check

This commit is contained in:
UbitUmarov
2022-04-15 22:21:35 +01:00
parent 329440695c
commit 3e734c5f57
4 changed files with 216 additions and 217 deletions

View File

@@ -8224,8 +8224,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if(
(x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed
// || ((x.ControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0 &&
// (x.ControlFlags & 0x3f8dfff) != 0) // we need to rotate the av on fly
|| x.ControlFlags != (byte)AgentManager.ControlFlags.NONE// actually all movement controls need to pass
|| (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed
|| (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed
@@ -8233,11 +8231,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
)
return true;
float qdelta = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation));
if(qdelta < QDELTABody) // significant if body rotation above(below cos) threshold
return true;
return false;
float qdelta = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation));
return qdelta < QDELTABody; // significant if body rotation above(below cos) threshold
}
/// <summary>
@@ -8248,26 +8243,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name='x'></param>
private bool CheckAgentCameraUpdateSignificance(AgentUpdatePacket.AgentDataBlock x)
{
if(Math.Abs(x.CameraCenter.X - m_thisAgentUpdateArgs.CameraCenter.X) > VDELTA ||
Math.Abs(x.CameraCenter.Y - m_thisAgentUpdateArgs.CameraCenter.Y) > VDELTA ||
Math.Abs(x.CameraCenter.Z - m_thisAgentUpdateArgs.CameraCenter.Z) > VDELTA ||
return (Math.Abs(x.CameraCenter.X - m_thisAgentUpdateArgs.CameraCenter.X) > VDELTA ||
Math.Abs(x.CameraCenter.Y - m_thisAgentUpdateArgs.CameraCenter.Y) > VDELTA ||
Math.Abs(x.CameraCenter.Z - m_thisAgentUpdateArgs.CameraCenter.Z) > VDELTA ||
Math.Abs(x.CameraAtAxis.X - m_thisAgentUpdateArgs.CameraAtAxis.X) > VDELTA ||
Math.Abs(x.CameraAtAxis.Y - m_thisAgentUpdateArgs.CameraAtAxis.Y) > VDELTA ||
// Math.Abs(x.CameraAtAxis.Z - m_thisAgentUpdateArgs.CameraAtAxis.Z) > VDELTA ||
Math.Abs(x.CameraAtAxis.X - m_thisAgentUpdateArgs.CameraAtAxis.X) > VDELTA ||
Math.Abs(x.CameraAtAxis.Y - m_thisAgentUpdateArgs.CameraAtAxis.Y) > VDELTA ||
//Math.Abs(x.CameraAtAxis.Z - m_thisAgentUpdateArgs.CameraAtAxis.Z) > VDELTA ||
Math.Abs(x.CameraLeftAxis.X - m_thisAgentUpdateArgs.CameraLeftAxis.X) > VDELTA ||
Math.Abs(x.CameraLeftAxis.Y - m_thisAgentUpdateArgs.CameraLeftAxis.Y) > VDELTA ||
// Math.Abs(x.CameraLeftAxis.Z - m_thisAgentUpdateArgs.CameraLeftAxis.Z) > VDELTA ||
Math.Abs(x.CameraUpAxis.X - m_thisAgentUpdateArgs.CameraUpAxis.X) > VDELTA ||
Math.Abs(x.CameraUpAxis.Y - m_thisAgentUpdateArgs.CameraUpAxis.Y) > VDELTA
// Math.Abs(x.CameraLeftAxis.Z - m_thisAgentUpdateArgs.CameraLeftAxis.Z) > VDELTA ||
)
return true;
return false;
}
Math.Abs(x.CameraUpAxis.X - m_thisAgentUpdateArgs.CameraUpAxis.X) > VDELTA ||
Math.Abs(x.CameraUpAxis.Y - m_thisAgentUpdateArgs.CameraUpAxis.Y) > VDELTA
//Math.Abs(x.CameraLeftAxis.Z - m_thisAgentUpdateArgs.CameraLeftAxis.Z) > VDELTA ||
);
}
private void HandleAgentUpdate(Packet packet)
{