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Created skeleton SimComms.cs for sim<->sim UDP circuits
Fixed bug with <0,0> co-ordinates on sim crossing
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@@ -144,19 +144,19 @@ namespace OpenSim
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if(avatarpos.X<0) {
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neighbourx-=1;
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newpos.X=0;
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newpos.X=254;
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}
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if(avatarpos.X>255) {
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neighbourx+=1;
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newpos.X=255;
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newpos.X=1;
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}
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if(avatarpos.Y<0) {
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neighboury-=1;
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newpos.Y=0;
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newpos.Y=254;
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}
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if(avatarpos.Y>255) {
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neighbourx+=1;
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newpos.Y=255;
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newpos.Y=1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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@@ -166,6 +166,19 @@ namespace OpenSim
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XmlRpcResponse GridResp;
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foreach(Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) {
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if(((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) {
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SimParams = new Hashtable();
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SimParams["firstname"] = this.ClientAvatar.firstname;
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SimParams["lastname"] = this.ClientAvatar.lastname;
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SimParams["circuit_code"] = this.CircuitCode.ToString();
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SimParams["pos_x"] = newpos.X.ToString();
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SimParams["pos_y"] = newpos.Y.ToString();
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SimParams["pos_z"] = newpos.Z.ToString();
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SendParams = new ArrayList();
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SendParams.Add(SimParams);
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GridReq = new XmlRpcRequest("agent_crossing", SendParams);
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GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000);
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CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
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NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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NewSimPack.AgentData.AgentID=this.AgentID;
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@@ -196,6 +209,8 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child=false;
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this.m_world.RemoveViewerAgent(this);
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this.startpos=((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos;
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((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child=false;
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this.InitNewClient();
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}
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