diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index e6b31ca6fa..a0aba2a892 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -835,7 +835,7 @@ namespace OpenSim.Region.Physics.OdePlugin // allows us to have different settings // We only need to test p2 for 'jump crouch purposes' - if (p2 is OdeCharacter) + if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim) { // Testing if the collision is at the feet of the avatar