mirror of
https://github.com/opensim/opensim.git
synced 2026-06-29 02:25:39 +08:00
do not waste time sending a message back to client on DeactivateClientDueToTimeout..., that most likely will fail
This commit is contained in:
@@ -1028,7 +1028,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
// Fire this out on a different thread so that we don't hold up outgoing packet processing for
|
||||
// everybody else if this is being called due to an ack timeout.
|
||||
// This is the same as processing as the async process of a logout request.
|
||||
Util.FireAndForget(
|
||||
o => DeactivateClientDueToTimeout(client, timeoutTicks), null, "LLUDPServer.DeactivateClientDueToTimeout");
|
||||
|
||||
@@ -1747,19 +1746,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <param name='timeoutTicks'></param>
|
||||
protected void DeactivateClientDueToTimeout(LLClientView client, int timeoutTicks)
|
||||
{
|
||||
lock (client.CloseSyncLock)
|
||||
ClientLogoutsDueToNoReceives++;
|
||||
if (client.SceneAgent != null)
|
||||
{
|
||||
ClientLogoutsDueToNoReceives++;
|
||||
|
||||
if (client.SceneAgent != null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout.");
|
||||
}
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
|
||||
}
|
||||
|
||||
if (!Scene.CloseAgent(client.AgentId, true))
|
||||
|
||||
Reference in New Issue
Block a user