mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it
This commit is contained in:
@@ -74,9 +74,12 @@ namespace OpenSim.Framework
|
||||
private float[,] m_heightmap;
|
||||
// Remember subregions of the heightmap that has changed.
|
||||
|
||||
private BitArray m_taint;
|
||||
private TerrainTaintsArray m_taints;
|
||||
private readonly int m_taintSizeX;
|
||||
private readonly int m_taintSizeY;
|
||||
private readonly int m_mapStride;
|
||||
private readonly int m_mapPatchsStride;
|
||||
|
||||
|
||||
// legacy CompressionFactor
|
||||
public float CompressionFactor { get; private set; }
|
||||
@@ -107,7 +110,7 @@ namespace OpenSim.Framework
|
||||
{
|
||||
m_heightmap[x, y] = value;
|
||||
int yy = y / Constants.TerrainPatchSize;
|
||||
m_taint[x / Constants.TerrainPatchSize + yy * m_taintSizeX] = true;
|
||||
m_taints.Set(x / Constants.TerrainPatchSize + yy * m_taintSizeX, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,19 +121,24 @@ namespace OpenSim.Framework
|
||||
set { this[x, y] = value; }
|
||||
}
|
||||
|
||||
public TerrainTaintsArray GetTaints()
|
||||
{
|
||||
return m_taints;
|
||||
}
|
||||
|
||||
public void ClearTaint()
|
||||
{
|
||||
m_taint.SetAll(false);
|
||||
m_taints.SetAll(false);
|
||||
}
|
||||
|
||||
public void TaintAllTerrain()
|
||||
{
|
||||
m_taint.SetAll(true);
|
||||
m_taints.SetAll(true);
|
||||
}
|
||||
|
||||
private void SetAllTaint(bool setting)
|
||||
{
|
||||
m_taint.SetAll(setting);
|
||||
m_taints.SetAll(setting);
|
||||
}
|
||||
|
||||
public void ClearLand()
|
||||
@@ -145,6 +153,12 @@ namespace OpenSim.Framework
|
||||
m_heightmap[xx, yy] = pHeight;
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTainted()
|
||||
{
|
||||
return m_taints.IsTaited();
|
||||
}
|
||||
|
||||
// Return 'true' of the patch that contains these region coordinates has been modified.
|
||||
// Note that checking the taint clears it.
|
||||
// There is existing code that relies on this feature.
|
||||
@@ -153,59 +167,51 @@ namespace OpenSim.Framework
|
||||
{
|
||||
yy /= Constants.TerrainPatchSize;
|
||||
int indx = xx / Constants.TerrainPatchSize + yy * m_taintSizeX;
|
||||
bool ret = m_taint[indx];
|
||||
if (ret && clearOnTest)
|
||||
m_taint[indx] = false;
|
||||
return ret;
|
||||
return m_taints.Get(indx, clearOnTest);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAt(int xx, int yy)
|
||||
{
|
||||
yy /= Constants.TerrainPatchSize;
|
||||
return m_taint[xx / Constants.TerrainPatchSize + yy * m_taintSizeX];
|
||||
return m_taints.Get(xx / Constants.TerrainPatchSize + yy * m_taintSizeX);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAtPatch(int xx, int yy, bool clearOnTest)
|
||||
{
|
||||
int indx = xx + yy * m_taintSizeX;
|
||||
bool ret = m_taint[indx];
|
||||
if (ret && clearOnTest)
|
||||
m_taint[indx] = false;
|
||||
return ret;
|
||||
return m_taints.Get(indx, clearOnTest);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAtPatch(int xx, int yy)
|
||||
{
|
||||
return m_taint[xx + yy * m_taintSizeX];
|
||||
return m_taints.Get(xx + yy * m_taintSizeX);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAtPatch(int indx, bool clearOnTest)
|
||||
{
|
||||
bool ret = m_taint[indx];
|
||||
if (ret && clearOnTest)
|
||||
m_taint[indx] = false;
|
||||
return ret;
|
||||
return m_taints.Get(indx, clearOnTest);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAtPatchWithClear(int indx)
|
||||
{
|
||||
if(m_taint[indx])
|
||||
{
|
||||
m_taint[indx] = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return m_taints.GetAndClear(indx);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaintedAtPatch(int indx)
|
||||
{
|
||||
return m_taint[indx];
|
||||
return m_taints.Get(indx);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public int GetAndClearNextTaint(int startIndex)
|
||||
{
|
||||
return m_taints.GetAndClearNextTrue(startIndex);
|
||||
}
|
||||
// TerrainData.GetDatabaseBlob
|
||||
// The user wants something to store in the database.
|
||||
@@ -233,6 +239,7 @@ namespace OpenSim.Framework
|
||||
{
|
||||
TerrainData ret = new TerrainData(SizeX, SizeY, SizeZ);
|
||||
ret.m_heightmap = (float[,])this.m_heightmap.Clone();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -266,14 +273,12 @@ namespace OpenSim.Framework
|
||||
zmax = float.MinValue;
|
||||
zmin = float.MaxValue;
|
||||
|
||||
int stride = m_heightmap.GetLength(1);
|
||||
int mstride = 16 * stride;
|
||||
|
||||
int mpy = 16 * py;
|
||||
int mpy = Constants.TerrainPatchSize * py;
|
||||
fixed (float* map = m_heightmap)
|
||||
{
|
||||
float* p = map + px * mstride;
|
||||
float* pend = p + mstride;
|
||||
float* p = map + px * m_mapPatchsStride;
|
||||
float* pend = p + m_mapPatchsStride;
|
||||
while (p < pend)
|
||||
{
|
||||
float* yt = p + mpy;
|
||||
@@ -287,7 +292,7 @@ namespace OpenSim.Framework
|
||||
zmin = val;
|
||||
yt++;
|
||||
}
|
||||
p += stride;
|
||||
p += m_mapStride;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -295,12 +300,9 @@ namespace OpenSim.Framework
|
||||
public unsafe void GetPatchBlock(float* block, int px, int py, float sub, float premult)
|
||||
{
|
||||
int k = 0;
|
||||
int stride = m_heightmap.GetLength(1);
|
||||
int mstride = 16 * stride;
|
||||
|
||||
int startX = px * mstride;
|
||||
int endX = startX + mstride;
|
||||
int mpy = 16 * py;
|
||||
int startX = px * m_mapPatchsStride;
|
||||
int endX = startX + m_mapPatchsStride;
|
||||
int mpy = py * Constants.TerrainPatchSize;
|
||||
fixed (float* map = m_heightmap)
|
||||
{
|
||||
float* yp = map + mpy;
|
||||
@@ -308,7 +310,7 @@ namespace OpenSim.Framework
|
||||
|
||||
while (yp < yend)
|
||||
{
|
||||
for (int x = startX; x < endX; x += stride)
|
||||
for (int x = startX; x < endX; x += m_mapStride)
|
||||
{
|
||||
block[k++] = (yp[x] - sub) * premult;
|
||||
}
|
||||
@@ -362,9 +364,13 @@ namespace OpenSim.Framework
|
||||
m_taintSizeX = SizeX / Constants.TerrainPatchSize;
|
||||
m_taintSizeY = SizeY / Constants.TerrainPatchSize;
|
||||
|
||||
m_mapStride = SizeY;
|
||||
m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
|
||||
|
||||
SizeZ = (int)Constants.RegionHeight;
|
||||
CompressionFactor = 100.0f;
|
||||
|
||||
|
||||
m_heightmap = new float[SizeX, SizeY];
|
||||
for (int ii = 0; ii < SizeX; ii++)
|
||||
{
|
||||
@@ -376,7 +382,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
// m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||
|
||||
m_taint = new BitArray(m_taintSizeX * m_taintSizeY, false);
|
||||
m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
|
||||
}
|
||||
|
||||
// Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
|
||||
@@ -387,9 +393,12 @@ namespace OpenSim.Framework
|
||||
SizeZ = pZ;
|
||||
m_taintSizeX = SizeX / Constants.TerrainPatchSize;
|
||||
m_taintSizeY = SizeY / Constants.TerrainPatchSize;
|
||||
m_mapStride = SizeY;
|
||||
m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
|
||||
|
||||
CompressionFactor = 100.0f;
|
||||
m_heightmap = new float[SizeX, SizeY];
|
||||
m_taint = new BitArray(m_taintSizeX * m_taintSizeY, false);
|
||||
m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
|
||||
|
||||
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||
ClearLand(0f);
|
||||
|
||||
312
OpenSim/Framework/TerrainTaintsArray.cs
Normal file
312
OpenSim/Framework/TerrainTaintsArray.cs
Normal file
@@ -0,0 +1,312 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class TerrainTaintsArray
|
||||
{
|
||||
public const int VectorNumberBits = 32;
|
||||
public const int VectorNumberBitsLog2 = 5;
|
||||
public const int FALSEWORD = 0;
|
||||
public const int TRUEWORD = ~FALSEWORD;
|
||||
|
||||
private int[] m_data;
|
||||
private readonly int m_nbits;
|
||||
|
||||
private volatile int m_ntainted;
|
||||
|
||||
private object m_mainlock = new object();
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public TerrainTaintsArray(int lenght) : this(lenght, false) { }
|
||||
|
||||
public TerrainTaintsArray(int lenght, bool preset)
|
||||
{
|
||||
m_nbits = lenght;
|
||||
int nInts = calclen(m_nbits);
|
||||
|
||||
m_data = new int[nInts];
|
||||
if (preset)
|
||||
{
|
||||
for (int i = 0; i < m_data.Length; i++)
|
||||
m_data[i] = TRUEWORD;
|
||||
m_ntainted = m_nbits;
|
||||
}
|
||||
else
|
||||
m_ntainted = 0;
|
||||
}
|
||||
|
||||
public int Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_nbits;
|
||||
}
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int TaitedCount()
|
||||
{
|
||||
return m_ntainted;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsTaited()
|
||||
{
|
||||
return m_ntainted > 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool Get(int bitindex)
|
||||
{
|
||||
int indexh = bitindex >> VectorNumberBitsLog2;
|
||||
int mask = 1 << (bitindex & (VectorNumberBits - 1));
|
||||
return (m_data[indexh] & mask) != 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool Get(int bitindex, bool clear)
|
||||
{
|
||||
int indexh = bitindex >> VectorNumberBitsLog2;
|
||||
int mask = 1 << (bitindex & (VectorNumberBits - 1));
|
||||
|
||||
lock (m_mainlock)
|
||||
{
|
||||
if ((m_data[indexh] & mask) != 0)
|
||||
{
|
||||
if (clear)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe bool GetAndClear(int bitindex)
|
||||
{
|
||||
int indexh = bitindex >> VectorNumberBitsLog2;
|
||||
int mask = 1 << (bitindex & (VectorNumberBits - 1));
|
||||
lock (m_mainlock)
|
||||
{
|
||||
if ((m_data[indexh] & mask) != 0)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Set(int bitindex, bool val)
|
||||
{
|
||||
int indexh = bitindex >> VectorNumberBitsLog2;
|
||||
int mask = 1 << (bitindex & (VectorNumberBits - 1));
|
||||
lock (m_mainlock)
|
||||
{
|
||||
if (val)
|
||||
{
|
||||
if ((m_data[indexh] & mask) == 0)
|
||||
{
|
||||
m_data[indexh] |= mask;
|
||||
++m_ntainted;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_data[indexh] & mask) != 0)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool this[int bitindex]
|
||||
{
|
||||
get
|
||||
{
|
||||
return Get(bitindex);
|
||||
}
|
||||
set
|
||||
{
|
||||
int indexh = bitindex >> VectorNumberBitsLog2;
|
||||
int mask = 1 << (bitindex & (VectorNumberBits - 1));
|
||||
lock (m_mainlock)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if ((m_data[indexh] & mask) == 0)
|
||||
{
|
||||
m_data[indexh] |= mask;
|
||||
++m_ntainted;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_data[indexh] & mask) != 0)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAll(bool val)
|
||||
{
|
||||
lock (m_mainlock)
|
||||
{
|
||||
if (val)
|
||||
{
|
||||
for (int i = 0; i < m_data.Length; ++i)
|
||||
m_data[i] = TRUEWORD;
|
||||
m_ntainted = m_nbits;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_data.Length; ++i)
|
||||
m_data[i] = 0;
|
||||
m_ntainted = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsVectorOfFalse(int vectorIndex)
|
||||
{
|
||||
return m_data[vectorIndex] == 0;
|
||||
}
|
||||
|
||||
public bool IsVectorOfBitFalse(int bitindex)
|
||||
{
|
||||
return m_data[(bitindex >> VectorNumberBitsLog2)] == 0;
|
||||
}
|
||||
|
||||
|
||||
public bool IsVectorTrue(int vectorIndex)
|
||||
{
|
||||
return m_data[vectorIndex] == unchecked(((int)0xffffffff));
|
||||
}
|
||||
|
||||
public bool IsVectorOfBitTrue(int bitindex)
|
||||
{
|
||||
return m_data[(bitindex >> VectorNumberBitsLog2)] == unchecked(((int)0xffffffff));
|
||||
}
|
||||
|
||||
public void Or(TerrainTaintsArray other)
|
||||
{
|
||||
if (m_nbits != other.m_nbits)
|
||||
return;
|
||||
lock (m_mainlock)
|
||||
{
|
||||
lock (other.m_mainlock)
|
||||
{
|
||||
for (int i = 0; i < m_data.Length; ++i)
|
||||
{
|
||||
int tr = other.m_data[i];
|
||||
if (tr == 0)
|
||||
continue;
|
||||
|
||||
int tt = m_data[i] | tr;
|
||||
tr ^= tt;
|
||||
if (tr != 0)
|
||||
{
|
||||
m_data[i] = tt;
|
||||
for (int j = 1; j != 0; j <<= 1)
|
||||
{
|
||||
if ((tr & j) != 0)
|
||||
++m_ntainted;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetNextTrue(int startBitIndex)
|
||||
{
|
||||
if (startBitIndex < 0 || startBitIndex >= m_nbits)
|
||||
return -1;
|
||||
int indexh = startBitIndex >> VectorNumberBitsLog2;
|
||||
for (; indexh < m_data.Length; ++indexh)
|
||||
{
|
||||
int cur = m_data[indexh];
|
||||
if (cur == 0)
|
||||
continue;
|
||||
for (int j = 0; j < VectorNumberBits; ++j)
|
||||
{
|
||||
if ((cur & (1 << j)) != 0)
|
||||
return (indexh << VectorNumberBitsLog2) | j;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int GetAndClearNextTrue(int startBitIndex)
|
||||
{
|
||||
if (m_ntainted <= 0 || startBitIndex < 0 || startBitIndex >= m_nbits)
|
||||
return -1;
|
||||
int indexh = startBitIndex >> VectorNumberBitsLog2;
|
||||
lock (m_mainlock)
|
||||
{
|
||||
for (; indexh < m_data.Length; ++indexh)
|
||||
{
|
||||
int cur = m_data[indexh];
|
||||
if (cur == 0)
|
||||
continue;
|
||||
for (int j = 0; j < VectorNumberBits; ++j)
|
||||
{
|
||||
int mask = (1 << j);
|
||||
if ((cur & mask) != 0)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
return (indexh << VectorNumberBitsLog2) | j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
private int calclen(int bitsLen)
|
||||
{
|
||||
return bitsLen > 0 ? ((bitsLen - 1) >> VectorNumberBitsLog2) + 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,8 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
// patch packet is queued to the client, the bit for that patch is set to 'false'.
|
||||
private class PatchUpdates
|
||||
{
|
||||
private BitArray updated; // for each patch, whether it needs to be sent to this client
|
||||
private int updateCount; // number of patches that need to be sent
|
||||
private TerrainTaintsArray taints; // for each patch, whether it needs to be sent to this client
|
||||
public ScenePresence Presence; // a reference to the client to send to
|
||||
public bool sendAll;
|
||||
public int sendAllcurrentX;
|
||||
@@ -112,8 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
xsize = terrData.SizeX / Constants.TerrainPatchSize;
|
||||
ysize = terrData.SizeY / Constants.TerrainPatchSize;
|
||||
updated = new BitArray(xsize * ysize, true);
|
||||
updateCount = xsize * ysize;
|
||||
taints = new TerrainTaintsArray(xsize * ysize, true);
|
||||
Presence = pPresence;
|
||||
// Initially, send all patches to the client
|
||||
sendAll = true;
|
||||
@@ -125,8 +123,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
xsize = terrData.SizeX / Constants.TerrainPatchSize;
|
||||
ysize = terrData.SizeY / Constants.TerrainPatchSize;
|
||||
updated = new BitArray(xsize * ysize, true);
|
||||
updateCount = defaultState ? xsize * ysize : 0;
|
||||
taints = new TerrainTaintsArray(xsize * ysize, true);
|
||||
Presence = pPresence;
|
||||
sendAll = defaultState;
|
||||
sendAllcurrentX = 0;
|
||||
@@ -137,7 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool HasUpdates()
|
||||
{
|
||||
return (updateCount > 0);
|
||||
return (taints.IsTaited());
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
@@ -149,99 +146,57 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool GetByPatch(int patchX, int patchY)
|
||||
{
|
||||
return updated[patchX + xsize * patchY];
|
||||
return taints[patchX + xsize * patchY];
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool GetByPatch(int indx)
|
||||
{
|
||||
return updated[indx];
|
||||
return taints[indx];
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public bool GetByPatchAndClear(int patchX, int patchY)
|
||||
{
|
||||
int indx = patchX + xsize * patchY;
|
||||
if(updated[indx])
|
||||
{
|
||||
updated[indx] = false;
|
||||
--updateCount;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return (taints.GetAndClear(patchX + xsize * patchY));
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public void SetByPatch(int patchX, int patchY, bool state)
|
||||
{
|
||||
int indx = patchX + xsize * patchY;
|
||||
bool prevState = updated[indx];
|
||||
updated[indx] = state;
|
||||
if (state)
|
||||
{
|
||||
if (!prevState)
|
||||
++updateCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prevState)
|
||||
--updateCount;
|
||||
}
|
||||
taints.Set(indx, state);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public void SetTrueByPatch(int patchX, int patchY)
|
||||
{
|
||||
int indx = patchX + xsize * patchY;
|
||||
if (!updated[indx])
|
||||
{
|
||||
updated[indx] = true;
|
||||
++updateCount;
|
||||
}
|
||||
taints.Set(indx, true);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public void SetTrueByPatch(int indx)
|
||||
{
|
||||
if (!updated[indx])
|
||||
{
|
||||
updated[indx] = true;
|
||||
++updateCount;
|
||||
}
|
||||
taints.Set(indx, true);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public void SetFalseByPatch(int patchX, int patchY)
|
||||
{
|
||||
int indx = patchX + xsize * patchY;
|
||||
if (updated[indx])
|
||||
{
|
||||
updated[indx] = false;
|
||||
--updateCount;
|
||||
}
|
||||
taints.Set(indx, false);
|
||||
}
|
||||
|
||||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||||
public void SetFalseByPatch(int indx)
|
||||
{
|
||||
if (updated[indx])
|
||||
{
|
||||
updated[indx] = false;
|
||||
--updateCount;
|
||||
}
|
||||
taints.Set(indx, true);
|
||||
}
|
||||
|
||||
public void SetAll(bool state)
|
||||
{
|
||||
updated.SetAll(state);
|
||||
|
||||
if (state)
|
||||
{
|
||||
sendAll = true;
|
||||
updateCount = xsize * ysize;
|
||||
}
|
||||
else updateCount = 0;
|
||||
|
||||
taints.SetAll(state);
|
||||
sendAllcurrentX = 0;
|
||||
sendAllcurrentY = 0;
|
||||
}
|
||||
@@ -249,21 +204,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
// Logically OR's the terrain data's patch taint map into this client's update map.
|
||||
public void SetAll(TerrainData terrData)
|
||||
{
|
||||
if (xsize != (terrData.SizeX / Constants.TerrainPatchSize)
|
||||
|| ysize != (terrData.SizeY / Constants.TerrainPatchSize))
|
||||
{
|
||||
throw new Exception(
|
||||
String.Format("{0} PatchUpdates.SetAll: patch array not same size as terrain. arr=<{1},{2}>, terr=<{3},{4}>",
|
||||
LogHeader, xsize, ysize,
|
||||
terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
|
||||
);
|
||||
}
|
||||
|
||||
for (int indx = 0; indx < updated.Length; ++indx)
|
||||
{
|
||||
if (terrData.IsTaintedAtPatch(indx))
|
||||
SetTrueByPatch(indx);
|
||||
}
|
||||
taints.Or(terrData.GetTaints());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -940,8 +881,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
/// doing it async, since currently this is 2 heavy for heartbeat
|
||||
private void EventManager_TerrainCheckUpdates()
|
||||
{
|
||||
Util.FireAndForget(
|
||||
EventManager_TerrainCheckUpdatesAsync);
|
||||
Util.FireAndForget(EventManager_TerrainCheckUpdatesAsync);
|
||||
}
|
||||
|
||||
object TerrainCheckUpdatesLock = new object();
|
||||
@@ -954,17 +894,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
TerrainData terrData = m_channel.GetTerrainData();
|
||||
bool shouldTaint = false;
|
||||
|
||||
int sx = terrData.SizeX / Constants.TerrainPatchSize;
|
||||
for (int y = 0, py = 0; y < terrData.SizeY / Constants.TerrainPatchSize; y++, py += sx)
|
||||
if(terrData.IsTainted())
|
||||
{
|
||||
for (int x = 0; x < sx; x++)
|
||||
int nextChanged = 0;
|
||||
while((nextChanged = terrData.GetAndClearNextTaint(nextChanged)) >= 0)
|
||||
{
|
||||
if (terrData.IsTaintedAtPatchWithClear(x + py))
|
||||
{
|
||||
// Found a patch that was modified. Push this flag into the clients.
|
||||
SendToClients(terrData, x, y);
|
||||
shouldTaint = true;
|
||||
}
|
||||
SendToClients(terrData, nextChanged);
|
||||
++nextChanged;
|
||||
shouldTaint = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1145,7 +1082,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
|
||||
/// <param name="px">x patch coords</param>
|
||||
/// <param name="py">y patch coords</param>
|
||||
private void SendToClients(TerrainData terrData, int px, int py)
|
||||
private void SendToClients(TerrainData terrData, int patchIndex)
|
||||
{
|
||||
if (m_sendTerrainUpdatesByViewDistance)
|
||||
{
|
||||
@@ -1160,7 +1097,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
thisClientUpdates = new PatchUpdates(terrData, presence, false);
|
||||
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
||||
}
|
||||
thisClientUpdates.SetTrueByPatch(px, py);
|
||||
thisClientUpdates.SetTrueByPatch(patchIndex);
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1170,6 +1107,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
// Legacy update sending where the update is sent out as soon as noticed
|
||||
// We know the actual terrain data that is passed is ignored so this passes a dummy heightmap.
|
||||
//float[] heightMap = terrData.GetFloatsSerialized();
|
||||
int sx = terrData.SizeX / Constants.TerrainPatchSize;
|
||||
int py = patchIndex / sx;
|
||||
int px = patchIndex - py * sx;
|
||||
int[] map = new int[]{px, py};
|
||||
m_scene.ForEachClient(
|
||||
delegate (IClientAPI controller)
|
||||
|
||||
Reference in New Issue
Block a user