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https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it
This commit is contained in:
@@ -74,9 +74,12 @@ namespace OpenSim.Framework
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private float[,] m_heightmap;
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// Remember subregions of the heightmap that has changed.
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private BitArray m_taint;
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private TerrainTaintsArray m_taints;
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private readonly int m_taintSizeX;
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private readonly int m_taintSizeY;
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private readonly int m_mapStride;
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private readonly int m_mapPatchsStride;
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// legacy CompressionFactor
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public float CompressionFactor { get; private set; }
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@@ -107,7 +110,7 @@ namespace OpenSim.Framework
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{
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m_heightmap[x, y] = value;
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int yy = y / Constants.TerrainPatchSize;
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m_taint[x / Constants.TerrainPatchSize + yy * m_taintSizeX] = true;
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m_taints.Set(x / Constants.TerrainPatchSize + yy * m_taintSizeX, true);
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}
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}
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}
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@@ -118,19 +121,24 @@ namespace OpenSim.Framework
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set { this[x, y] = value; }
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}
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public TerrainTaintsArray GetTaints()
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{
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return m_taints;
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}
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public void ClearTaint()
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{
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m_taint.SetAll(false);
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m_taints.SetAll(false);
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}
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public void TaintAllTerrain()
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{
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m_taint.SetAll(true);
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m_taints.SetAll(true);
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}
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private void SetAllTaint(bool setting)
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{
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m_taint.SetAll(setting);
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m_taints.SetAll(setting);
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}
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public void ClearLand()
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@@ -145,6 +153,12 @@ namespace OpenSim.Framework
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m_heightmap[xx, yy] = pHeight;
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTainted()
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{
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return m_taints.IsTaited();
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}
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// Return 'true' of the patch that contains these region coordinates has been modified.
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// Note that checking the taint clears it.
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// There is existing code that relies on this feature.
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@@ -153,59 +167,51 @@ namespace OpenSim.Framework
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{
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yy /= Constants.TerrainPatchSize;
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int indx = xx / Constants.TerrainPatchSize + yy * m_taintSizeX;
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bool ret = m_taint[indx];
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if (ret && clearOnTest)
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m_taint[indx] = false;
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return ret;
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return m_taints.Get(indx, clearOnTest);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAt(int xx, int yy)
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{
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yy /= Constants.TerrainPatchSize;
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return m_taint[xx / Constants.TerrainPatchSize + yy * m_taintSizeX];
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return m_taints.Get(xx / Constants.TerrainPatchSize + yy * m_taintSizeX);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAtPatch(int xx, int yy, bool clearOnTest)
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{
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int indx = xx + yy * m_taintSizeX;
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bool ret = m_taint[indx];
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if (ret && clearOnTest)
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m_taint[indx] = false;
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return ret;
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return m_taints.Get(indx, clearOnTest);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAtPatch(int xx, int yy)
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{
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return m_taint[xx + yy * m_taintSizeX];
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return m_taints.Get(xx + yy * m_taintSizeX);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAtPatch(int indx, bool clearOnTest)
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{
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bool ret = m_taint[indx];
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if (ret && clearOnTest)
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m_taint[indx] = false;
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return ret;
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return m_taints.Get(indx, clearOnTest);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAtPatchWithClear(int indx)
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{
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if(m_taint[indx])
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{
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m_taint[indx] = false;
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return true;
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}
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return false;
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return m_taints.GetAndClear(indx);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public bool IsTaintedAtPatch(int indx)
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{
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return m_taint[indx];
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return m_taints.Get(indx);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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public int GetAndClearNextTaint(int startIndex)
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{
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return m_taints.GetAndClearNextTrue(startIndex);
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}
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// TerrainData.GetDatabaseBlob
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// The user wants something to store in the database.
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@@ -233,6 +239,7 @@ namespace OpenSim.Framework
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{
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TerrainData ret = new TerrainData(SizeX, SizeY, SizeZ);
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ret.m_heightmap = (float[,])this.m_heightmap.Clone();
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return ret;
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}
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@@ -266,14 +273,12 @@ namespace OpenSim.Framework
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zmax = float.MinValue;
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zmin = float.MaxValue;
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int stride = m_heightmap.GetLength(1);
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int mstride = 16 * stride;
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int mpy = 16 * py;
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int mpy = Constants.TerrainPatchSize * py;
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fixed (float* map = m_heightmap)
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{
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float* p = map + px * mstride;
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float* pend = p + mstride;
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float* p = map + px * m_mapPatchsStride;
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float* pend = p + m_mapPatchsStride;
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while (p < pend)
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{
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float* yt = p + mpy;
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@@ -287,7 +292,7 @@ namespace OpenSim.Framework
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zmin = val;
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yt++;
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}
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p += stride;
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p += m_mapStride;
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}
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}
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}
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@@ -295,12 +300,9 @@ namespace OpenSim.Framework
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public unsafe void GetPatchBlock(float* block, int px, int py, float sub, float premult)
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{
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int k = 0;
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int stride = m_heightmap.GetLength(1);
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int mstride = 16 * stride;
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int startX = px * mstride;
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int endX = startX + mstride;
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int mpy = 16 * py;
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int startX = px * m_mapPatchsStride;
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int endX = startX + m_mapPatchsStride;
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int mpy = py * Constants.TerrainPatchSize;
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fixed (float* map = m_heightmap)
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{
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float* yp = map + mpy;
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@@ -308,7 +310,7 @@ namespace OpenSim.Framework
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while (yp < yend)
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{
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for (int x = startX; x < endX; x += stride)
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for (int x = startX; x < endX; x += m_mapStride)
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{
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block[k++] = (yp[x] - sub) * premult;
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}
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@@ -362,9 +364,13 @@ namespace OpenSim.Framework
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m_taintSizeX = SizeX / Constants.TerrainPatchSize;
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m_taintSizeY = SizeY / Constants.TerrainPatchSize;
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m_mapStride = SizeY;
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m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
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SizeZ = (int)Constants.RegionHeight;
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CompressionFactor = 100.0f;
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m_heightmap = new float[SizeX, SizeY];
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for (int ii = 0; ii < SizeX; ii++)
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{
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@@ -376,7 +382,7 @@ namespace OpenSim.Framework
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}
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// m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
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m_taint = new BitArray(m_taintSizeX * m_taintSizeY, false);
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m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
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}
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// Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
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@@ -387,9 +393,12 @@ namespace OpenSim.Framework
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SizeZ = pZ;
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m_taintSizeX = SizeX / Constants.TerrainPatchSize;
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m_taintSizeY = SizeY / Constants.TerrainPatchSize;
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m_mapStride = SizeY;
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m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
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CompressionFactor = 100.0f;
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m_heightmap = new float[SizeX, SizeY];
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m_taint = new BitArray(m_taintSizeX * m_taintSizeY, false);
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m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
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// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
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ClearLand(0f);
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312
OpenSim/Framework/TerrainTaintsArray.cs
Normal file
312
OpenSim/Framework/TerrainTaintsArray.cs
Normal file
@@ -0,0 +1,312 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace OpenSim.Framework
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{
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public class TerrainTaintsArray
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{
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public const int VectorNumberBits = 32;
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public const int VectorNumberBitsLog2 = 5;
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public const int FALSEWORD = 0;
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public const int TRUEWORD = ~FALSEWORD;
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private int[] m_data;
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private readonly int m_nbits;
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private volatile int m_ntainted;
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private object m_mainlock = new object();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TerrainTaintsArray(int lenght) : this(lenght, false) { }
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public TerrainTaintsArray(int lenght, bool preset)
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{
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m_nbits = lenght;
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int nInts = calclen(m_nbits);
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m_data = new int[nInts];
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if (preset)
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{
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for (int i = 0; i < m_data.Length; i++)
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m_data[i] = TRUEWORD;
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m_ntainted = m_nbits;
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}
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else
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m_ntainted = 0;
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}
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public int Length
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{
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get
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{
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return m_nbits;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int TaitedCount()
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{
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return m_ntainted;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsTaited()
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{
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return m_ntainted > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Get(int bitindex)
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{
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int indexh = bitindex >> VectorNumberBitsLog2;
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int mask = 1 << (bitindex & (VectorNumberBits - 1));
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return (m_data[indexh] & mask) != 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Get(int bitindex, bool clear)
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{
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int indexh = bitindex >> VectorNumberBitsLog2;
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int mask = 1 << (bitindex & (VectorNumberBits - 1));
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lock (m_mainlock)
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{
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if ((m_data[indexh] & mask) != 0)
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{
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if (clear)
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{
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m_data[indexh] ^= mask;
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--m_ntainted;
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}
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return true;
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}
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}
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe bool GetAndClear(int bitindex)
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{
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int indexh = bitindex >> VectorNumberBitsLog2;
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int mask = 1 << (bitindex & (VectorNumberBits - 1));
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lock (m_mainlock)
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{
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if ((m_data[indexh] & mask) != 0)
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{
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m_data[indexh] ^= mask;
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--m_ntainted;
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return true;
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}
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}
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return false;
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}
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public void Set(int bitindex, bool val)
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{
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int indexh = bitindex >> VectorNumberBitsLog2;
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int mask = 1 << (bitindex & (VectorNumberBits - 1));
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lock (m_mainlock)
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{
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if (val)
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{
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if ((m_data[indexh] & mask) == 0)
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{
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m_data[indexh] |= mask;
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++m_ntainted;
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}
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}
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else
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{
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if ((m_data[indexh] & mask) != 0)
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{
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m_data[indexh] ^= mask;
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--m_ntainted;
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}
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}
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}
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}
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public bool this[int bitindex]
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{
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get
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{
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return Get(bitindex);
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}
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set
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{
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int indexh = bitindex >> VectorNumberBitsLog2;
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int mask = 1 << (bitindex & (VectorNumberBits - 1));
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lock (m_mainlock)
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{
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if (value)
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{
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if ((m_data[indexh] & mask) == 0)
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{
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m_data[indexh] |= mask;
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++m_ntainted;
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}
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}
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else
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{
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if ((m_data[indexh] & mask) != 0)
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{
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m_data[indexh] ^= mask;
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--m_ntainted;
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}
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}
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}
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}
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}
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public void SetAll(bool val)
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{
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lock (m_mainlock)
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{
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if (val)
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{
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for (int i = 0; i < m_data.Length; ++i)
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m_data[i] = TRUEWORD;
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m_ntainted = m_nbits;
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}
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else
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{
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for (int i = 0; i < m_data.Length; ++i)
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m_data[i] = 0;
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m_ntainted = 0;
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}
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}
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}
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public bool IsVectorOfFalse(int vectorIndex)
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{
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return m_data[vectorIndex] == 0;
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}
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public bool IsVectorOfBitFalse(int bitindex)
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{
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return m_data[(bitindex >> VectorNumberBitsLog2)] == 0;
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}
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public bool IsVectorTrue(int vectorIndex)
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{
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return m_data[vectorIndex] == unchecked(((int)0xffffffff));
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}
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public bool IsVectorOfBitTrue(int bitindex)
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{
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return m_data[(bitindex >> VectorNumberBitsLog2)] == unchecked(((int)0xffffffff));
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}
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public void Or(TerrainTaintsArray other)
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{
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if (m_nbits != other.m_nbits)
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return;
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lock (m_mainlock)
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{
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lock (other.m_mainlock)
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{
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for (int i = 0; i < m_data.Length; ++i)
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{
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int tr = other.m_data[i];
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if (tr == 0)
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continue;
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int tt = m_data[i] | tr;
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tr ^= tt;
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if (tr != 0)
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{
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m_data[i] = tt;
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for (int j = 1; j != 0; j <<= 1)
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{
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if ((tr & j) != 0)
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++m_ntainted;
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}
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}
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}
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}
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}
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}
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|
||||
public int GetNextTrue(int startBitIndex)
|
||||
{
|
||||
if (startBitIndex < 0 || startBitIndex >= m_nbits)
|
||||
return -1;
|
||||
int indexh = startBitIndex >> VectorNumberBitsLog2;
|
||||
for (; indexh < m_data.Length; ++indexh)
|
||||
{
|
||||
int cur = m_data[indexh];
|
||||
if (cur == 0)
|
||||
continue;
|
||||
for (int j = 0; j < VectorNumberBits; ++j)
|
||||
{
|
||||
if ((cur & (1 << j)) != 0)
|
||||
return (indexh << VectorNumberBitsLog2) | j;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int GetAndClearNextTrue(int startBitIndex)
|
||||
{
|
||||
if (m_ntainted <= 0 || startBitIndex < 0 || startBitIndex >= m_nbits)
|
||||
return -1;
|
||||
int indexh = startBitIndex >> VectorNumberBitsLog2;
|
||||
lock (m_mainlock)
|
||||
{
|
||||
for (; indexh < m_data.Length; ++indexh)
|
||||
{
|
||||
int cur = m_data[indexh];
|
||||
if (cur == 0)
|
||||
continue;
|
||||
for (int j = 0; j < VectorNumberBits; ++j)
|
||||
{
|
||||
int mask = (1 << j);
|
||||
if ((cur & mask) != 0)
|
||||
{
|
||||
m_data[indexh] ^= mask;
|
||||
--m_ntainted;
|
||||
return (indexh << VectorNumberBitsLog2) | j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
private int calclen(int bitsLen)
|
||||
{
|
||||
return bitsLen > 0 ? ((bitsLen - 1) >> VectorNumberBitsLog2) + 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user