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More refactoring.
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
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@@ -267,7 +267,7 @@ namespace OpenSim
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LocalWorld.LoadWorldMap();
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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LocalWorld.LoadPrimsFromStorage();
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}
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