More refactoring.

Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
This commit is contained in:
MW
2007-05-16 15:46:22 +00:00
parent 7f42258e62
commit 3f39648605
13 changed files with 505 additions and 796 deletions

View File

@@ -267,7 +267,7 @@ namespace OpenSim
LocalWorld.LoadWorldMap();
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
LocalWorld.LoadPrimsFromStorage();
}