mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
More refactoring.
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
This commit is contained in:
@@ -80,7 +80,7 @@ namespace OpenSim
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private AssetCache m_assetCache;
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private IGridServer m_gridServer;
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private IUserServer m_userServer = null;
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private OpenSimNetworkHandler m_application;
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private OpenSimNetworkHandler m_networkServer;
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private InventoryCache m_inventoryCache;
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public bool m_sandboxMode;
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private int cachedtextureserial = 0;
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@@ -104,12 +104,12 @@ namespace OpenSim
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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m_gridServer = gridServer;
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m_application = application;
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m_networkServer = application;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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m_child = child;
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m_regionData = regionDat;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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@@ -185,7 +185,7 @@ namespace OpenSim
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m_world.RemoveViewerAgent(this);
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m_clientThreads.Remove(this.CircuitCode);
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m_application.RemoveClientCircuit(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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}
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@@ -266,399 +266,6 @@ namespace OpenSim
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}*/
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}
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protected virtual void ProcessInPacket(Packet Pack)
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{
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ack_pack(Pack);
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if (debug)
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{
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if (Pack.Type != PacketType.AgentUpdate)
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{
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Console.WriteLine(Pack.Type.ToString());
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}
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}
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if (this.ProcessPacketMethod(Pack))
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{
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//there is a handler registered that handled this packet type
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return;
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}
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else
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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switch (Pack.Type)
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{
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case PacketType.CompleteAgentMovement:
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if (this.m_child) this.UpgradeClient();
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ClientAvatar.CompleteMovement(m_world);
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ClientAvatar.SendInitialPosition();
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this.EnableNeighbours();
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break;
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case PacketType.RegionHandshakeReply:
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m_world.SendLayerData(this);
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break;
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case PacketType.AgentWearablesRequest:
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ClientAvatar.SendInitialAppearance();
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foreach (SimClient client in m_clientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
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this.OutPacket(objupdate);
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client.ClientAvatar.SendAppearanceToOtherAgent(this);
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}
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}
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m_world.GetInitialPrims(this);
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break;
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case PacketType.AgentIsNowWearing:
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AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.AgentSetAppearance:
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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// Console.WriteLine(appear.ToString());
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.ObjectAdd:
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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case PacketType.ObjectLink:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket)Pack;
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uint parentprimid = 0;
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OpenSim.world.Primitive parentprim = null;
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if (link.ObjectData.Length > 1)
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{
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parentprimid = link.ObjectData[0].ObjectLocalID;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == parentprimid)
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{
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parentprim = (OpenSim.world.Primitive)ent;
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}
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}
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for (int i = 1; i < link.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == link.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).MakeParent(parentprim);
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}
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}
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}
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}
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break;
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case PacketType.ObjectScale:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
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break;
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case PacketType.ObjectShape:
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ObjectShapePacket shape = (ObjectShapePacket)Pack;
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for (int i = 0; i < shape.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == shape.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
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}
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}
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}
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break;
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case PacketType.RequestImage:
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RequestImagePacket imageRequest = (RequestImagePacket)Pack;
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
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}
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break;
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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m_assetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AgentUpdate:
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ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
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break;
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case PacketType.ObjectImage:
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ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
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for (int i = 0; i < imagePack.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
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}
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}
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}
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break;
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case PacketType.ObjectFlagUpdate:
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ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == flags.AgentData.ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
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}
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}
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break;
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case PacketType.AssetUploadRequest:
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
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break;
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case PacketType.RequestXfer:
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.SendXferPacket:
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this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
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break;
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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//Console.WriteLine(Pack.ToString());
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CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
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if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
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{
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this.UploadAssets.CreateInventoryItem(createItem);
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}
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else
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{
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// Console.Write(Pack.ToString());
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this.CreateInventoryItem(createItem);
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}
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break;
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
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m_inventoryCache.FetchInventory(this, FetchInventory);
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break;
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case PacketType.FetchInventoryDescendents:
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FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
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m_inventoryCache.FetchInventoryDescendents(this, Fetch);
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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{
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AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
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m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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//Console.WriteLine("trying to update inventory item, but asset is null");
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}
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}
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}
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else
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{
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m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
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}
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}
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break;
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case PacketType.ViewerEffect:
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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foreach (SimClient client in m_clientThreads.Values)
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{
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if (client.AgentID != this.AgentID)
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{
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viewer.AgentData.AgentID = client.AgentID;
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viewer.AgentData.SessionID = client.SessionID;
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client.OutPacket(viewer);
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}
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}
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break;
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case PacketType.RequestTaskInventory:
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// Console.WriteLine(Pack.ToString());
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RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
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ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
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bool foundent = false;
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == requesttask.InventoryData.LocalID)
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{
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replytask.InventoryData.TaskID = ent.uuid;
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replytask.InventoryData.Serial = 0;
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replytask.InventoryData.Filename = new byte[0];
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foundent = true;
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}
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}
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if (foundent)
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{
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this.OutPacket(replytask);
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}
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break;
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case PacketType.UpdateTaskInventory:
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// Console.WriteLine(Pack.ToString());
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UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
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AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
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if (myinventory != null)
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{
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if (updatetask.UpdateData.Key == 0)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
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{
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if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
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{
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LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
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AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
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if (assBase != null)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == updatetask.UpdateData.LocalID)
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{
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if (ent is OpenSim.world.Primitive)
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{
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this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
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}
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}
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}
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}
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}
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}
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}
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}
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break;
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case PacketType.AgentAnimation:
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if (!m_child)
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{
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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if (AgentAni.AnimationList[i].StartAnim)
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{
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ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
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ClientAvatar.anim_seq = 1;
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ClientAvatar.SendAnimPack();
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}
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}
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}
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break;
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case PacketType.ObjectSelect:
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ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
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for (int i = 0; i < incomingselect.ObjectData.Length; i++)
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{
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).GetProperites(this);
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break;
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}
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}
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}
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break;
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case PacketType.MapLayerRequest:
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this.RequestMapLayer();
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break;
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case PacketType.MapBlockRequest:
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MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
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this.RequestMapBlock( MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
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break;
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case PacketType.TeleportLandmarkRequest:
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TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
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TeleportStartPacket tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = 8; // tp via lm
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this.OutPacket(tpStart);
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TeleportProgressPacket tpProgress = new TeleportProgressPacket();
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tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark");
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tpProgress.Info.TeleportFlags = 8;
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tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
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this.OutPacket(tpProgress);
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|
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// Fetch landmark
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LLUUID lmid = tpReq.Info.LandmarkID;
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AssetBase lma = this.m_assetCache.GetAsset(lmid);
|
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if (lma != null)
|
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{
|
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AssetLandmark lm = new AssetLandmark(lma);
|
||||
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if (lm.RegionID == m_regionData.SimUUID)
|
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{
|
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
||||
|
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tpLocal.Info.AgentID = tpReq.Info.AgentID;
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tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.Position = lm.Position;
|
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OutPacket(tpLocal);
|
||||
}
|
||||
else
|
||||
{
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
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tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
|
||||
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
break;
|
||||
|
||||
case PacketType.TeleportLocationRequest:
|
||||
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
|
||||
Console.WriteLine(tpLocReq.ToString());
|
||||
|
||||
tpStart = new TeleportStartPacket();
|
||||
tpStart.Info.TeleportFlags = 16; // Teleport via location
|
||||
Console.WriteLine(tpStart.ToString());
|
||||
OutPacket(tpStart);
|
||||
|
||||
if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle)
|
||||
{
|
||||
/* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */
|
||||
Console.WriteLine("Inter-sim teleport not yet implemented");
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
|
||||
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
else {
|
||||
Console.WriteLine("Local teleport");
|
||||
TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
||||
tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||
tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags;
|
||||
tpLocal.Info.LocationID = 2;
|
||||
tpLocal.Info.LookAt = tpLocReq.Info.LookAt;
|
||||
tpLocal.Info.Position = tpLocReq.Info.Position;
|
||||
OutPacket(tpLocal);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResendUnacked()
|
||||
{
|
||||
int now = Environment.TickCount;
|
||||
@@ -801,11 +408,11 @@ namespace OpenSim
|
||||
if (Pack.Header.Zerocoded)
|
||||
{
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
m_application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
|
||||
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
|
||||
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
@@ -900,7 +507,8 @@ namespace OpenSim
|
||||
|
||||
protected virtual void AuthUser()
|
||||
{
|
||||
AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
if (!sessionInfo.Authorised)
|
||||
{
|
||||
//session/circuit not authorised
|
||||
@@ -925,36 +533,41 @@ namespace OpenSim
|
||||
// Create Inventory, currently only works for sandbox mode
|
||||
if (m_sandboxMode)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
||||
{
|
||||
inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
||||
if (sessionInfo.LoginInfo.BaseFolder != null)
|
||||
{
|
||||
if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
|
||||
{
|
||||
m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
|
||||
}
|
||||
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
|
||||
AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
|
||||
if (inventorySet != null)
|
||||
{
|
||||
for (int i = 0; i < inventorySet.Length; i++)
|
||||
{
|
||||
if (inventorySet[i] != null)
|
||||
{
|
||||
m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.SetupInventory(sessionInfo);
|
||||
}
|
||||
|
||||
ClientLoop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region Inventory Creation
|
||||
private void SetupInventory(AuthenticateResponse sessionInfo)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
||||
{
|
||||
inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
||||
if (sessionInfo.LoginInfo.BaseFolder != null)
|
||||
{
|
||||
if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
|
||||
{
|
||||
m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
|
||||
}
|
||||
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
|
||||
AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
|
||||
if (inventorySet != null)
|
||||
{
|
||||
for (int i = 0; i < inventorySet.Length; i++)
|
||||
{
|
||||
if (inventorySet[i] != null)
|
||||
{
|
||||
m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private AgentInventory CreateInventory(LLUUID baseFolder)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
@@ -1015,6 +628,7 @@ namespace OpenSim
|
||||
m_assetCache.AddAsset(asset);
|
||||
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class QueItem
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user