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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
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@@ -11302,9 +11302,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_groupPowers.Clear();
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for (int i = 0; i < GroupMembership.Length; i++)
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if (GroupMembership != null)
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{
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m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
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for (int i = 0; i < GroupMembership.Length; i++)
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{
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m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
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}
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}
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}
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}
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