* Adds IAssetService.GetCached() to allow asset fetching from the local cache only

* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
This commit is contained in:
John Hurliman
2010-04-08 12:31:44 -07:00
parent 542abb9c43
commit 3f6c4c150e
11 changed files with 293 additions and 2 deletions

View File

@@ -11302,9 +11302,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_groupPowers.Clear();
for (int i = 0; i < GroupMembership.Length; i++)
if (GroupMembership != null)
{
m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
for (int i = 0; i < GroupMembership.Length; i++)
{
m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
}
}
}
}