Better error-handling when storing assets: recognize that 'null' is an error value

This commit is contained in:
Oren Hurvitz
2014-04-18 16:21:59 +03:00
parent 52f8669169
commit 3f76f72137
4 changed files with 21 additions and 25 deletions

View File

@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
asset1.Data = asset.Data;
string id = m_scene.AssetService.Store(asset1);
if (id == string.Empty)
if (String.IsNullOrEmpty(id))
{
m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url);
success = false;

View File

@@ -346,7 +346,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return asset.ID;
}
string id = string.Empty;
string id;
if (IsHG(asset.ID))
{
if (m_AssetPerms.AllowedExport(asset.Type))
@@ -357,18 +357,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
else
id = m_GridService.Store(asset);
if (id != String.Empty)
{
// Placing this here, so that this work with old asset servers that don't send any reply back
// SynchronousRestObjectRequester returns somethins that is not an empty string
if (id != null)
asset.ID = id;
if (String.IsNullOrEmpty(id))
return string.Empty;
asset.ID = id;
if (m_Cache != null)
m_Cache.Cache(asset);
if (m_Cache != null)
m_Cache.Cache(asset);
}
return id;
}
public bool UpdateContent(string id, byte[] data)