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Better error-handling when storing assets: recognize that 'null' is an error value
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@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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asset1.Data = asset.Data;
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string id = m_scene.AssetService.Store(asset1);
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if (id == string.Empty)
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if (String.IsNullOrEmpty(id))
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{
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m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url);
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success = false;
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