mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Update svn properties, formatting cleanup.
This commit is contained in:
@@ -397,8 +397,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
|
||||
if (rdata.userAppearance != null)
|
||||
{
|
||||
modified = true;
|
||||
Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance);
|
||||
modified = true;
|
||||
Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance);
|
||||
}
|
||||
|
||||
if (created)
|
||||
|
||||
@@ -248,8 +248,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
private void DoPut(AssetRequestData rdata)
|
||||
{
|
||||
|
||||
bool modified = false;
|
||||
bool created = false;
|
||||
bool modified = false;
|
||||
bool created = false;
|
||||
|
||||
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
|
||||
|
||||
@@ -269,7 +269,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
AssetBase asset = Rest.AssetServices.GetAsset(uuid, false);
|
||||
|
||||
modified = (asset != null);
|
||||
created = !modified;
|
||||
created = !modified;
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = uuid;
|
||||
@@ -283,7 +283,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
if (asset.ID != rdata.Parameters[0])
|
||||
{
|
||||
Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
|
||||
MsgId, rdata.Parameters[0], asset.ID);
|
||||
MsgId, rdata.Parameters[0], asset.ID);
|
||||
}
|
||||
|
||||
Rest.AssetServices.AddAsset(asset);
|
||||
@@ -323,8 +323,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
private void DoPost(AssetRequestData rdata)
|
||||
{
|
||||
|
||||
bool modified = false;
|
||||
bool created = false;
|
||||
bool modified = false;
|
||||
bool created = false;
|
||||
|
||||
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
|
||||
|
||||
@@ -347,7 +347,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
AssetBase asset = Rest.AssetServices.GetAsset(uuid, false);
|
||||
|
||||
modified = (asset != null);
|
||||
created = !modified;
|
||||
created = !modified;
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = uuid;
|
||||
|
||||
Reference in New Issue
Block a user