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Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize
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@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
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Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
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Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
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Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
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}
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/// <summary>
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