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Streamline ban line processing. Remove remnants of old advisory messages.
Centralize ban checking and prepare for adding a "ban and eject" function.
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@@ -123,7 +123,6 @@ namespace OpenSim.Region.Framework.Scenes
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private SceneObjectGroup proxyObjectGroup;
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//private SceneObjectPart proxyObjectPart = null;
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public Vector3 lastKnownAllowedPosition;
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public bool sentMessageAboutRestrictedParcelFlyingDown;
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public Vector4 CollisionPlane = Vector4.UnitW;
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private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
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