XInventory connector/handler showing signs of life. Tested, but needs more testing.

This commit is contained in:
Diva Canto
2010-04-27 11:01:56 -07:00
parent a92ca3c2c9
commit 3f9d38538e
5 changed files with 139 additions and 69 deletions

View File

@@ -112,8 +112,15 @@ namespace OpenSim.Services.Connectors
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (Object o in ret.Values)
folders.Add(BuildFolder((Dictionary<string,object>)o));
try
{
foreach (Object o in ret.Values)
folders.Add(BuildFolder((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
}
return folders;
}
@@ -130,7 +137,7 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
return BuildFolder(ret);
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
@@ -146,7 +153,7 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
return BuildFolder(ret);
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
@@ -173,10 +180,17 @@ namespace OpenSim.Services.Connectors
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
foreach (Object o in folders.Values)
inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o));
foreach (Object o in items.Values)
inventory.Items.Add(BuildItem((Dictionary<string,object>)o));
try
{
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping content list: {0}", e.Message);
}
return inventory;
}
@@ -194,13 +208,12 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"];
List<InventoryItemBase> fitems = new List<InventoryItemBase>();
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
fitems.Add(BuildItem((Dictionary<string, object>)o));
return items;
return fitems;
}
public bool AddFolder(InventoryFolderBase folder)
@@ -405,7 +418,7 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
return BuildItem(ret);
return BuildItem((Dictionary<string, object>)ret["item"]);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
@@ -420,7 +433,7 @@ namespace OpenSim.Services.Connectors
if (ret.Count == 0)
return null;
return BuildFolder(ret);
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
@@ -435,8 +448,8 @@ namespace OpenSim.Services.Connectors
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ret.Values)
items.Add(BuildItem((Dictionary<string,object>)o));
foreach (Object o in ret.Values) // getting the values directly, we don't care about the keys item_i
items.Add(BuildItem((Dictionary<string, object>)o));
return items;
}
@@ -469,13 +482,14 @@ namespace OpenSim.Services.Connectors
try
{
foreach (KeyValuePair<string, object> kvp in ret)
Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
{
InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)(kvp.Value));
short type = 0;
if (Int16.TryParse(kvp.Key, out type))
sfolders.Add((AssetType)type, folder);
InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)o);
sfolders.Add((AssetType)folder.Type, folder);
}
}
catch (Exception e)
{
@@ -522,13 +536,20 @@ namespace OpenSim.Services.Connectors
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
try
{
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building folder: {0}", e.Message);
}
return folder;
}
@@ -536,26 +557,33 @@ namespace OpenSim.Services.Connectors
{
InventoryItemBase item = new InventoryItemBase();
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
try
{
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
}
catch (Exception e)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building item: {0}", e.Message);
}
return item;
}

View File

@@ -184,7 +184,7 @@ namespace OpenSim.Services.InventoryService
foreach (XInventoryFolder x in allFolders)
{
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName);
m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName);
folders.Add(ConvertToOpenSim(x));
}
@@ -221,7 +221,7 @@ namespace OpenSim.Services.InventoryService
// connector. So we disregard the principal and look
// by ID.
//
m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString());
m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
@@ -233,7 +233,7 @@ namespace OpenSim.Services.InventoryService
foreach (XInventoryFolder x in folders)
{
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName);
m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
inventory.Folders.Add(ConvertToOpenSim(x));
}
@@ -243,7 +243,7 @@ namespace OpenSim.Services.InventoryService
foreach (XInventoryItem i in items)
{
m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName);
m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
inventory.Items.Add(ConvertToOpenSim(i));
}