First pass at moving object property requests into a queue similar

to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
This commit is contained in:
Mic Bowman
2011-04-12 12:36:36 -07:00
parent 5b89c66c97
commit 3fe22126ca
11 changed files with 269 additions and 215 deletions

View File

@@ -2055,15 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
public void GetProperties(IClientAPI client)
{
//Viewer wants date in microseconds so multiply it by 1,000,000.
client.SendObjectPropertiesReply(
m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
ParentGroup.RootPart._baseMask,
ParentGroup.RootPart.ObjectSaleType,
ParentGroup.RootPart.SalePrice);
client.SendObjectPropertiesReply(this);
}
public UUID GetRootPartUUID()