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First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
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@@ -2055,15 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void GetProperties(IClientAPI client)
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{
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//Viewer wants date in microseconds so multiply it by 1,000,000.
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client.SendObjectPropertiesReply(
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m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
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_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
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ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
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ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
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ParentGroup.RootPart._baseMask,
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ParentGroup.RootPart.ObjectSaleType,
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ParentGroup.RootPart.SalePrice);
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client.SendObjectPropertiesReply(this);
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}
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public UUID GetRootPartUUID()
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