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Prevent duplicate invocations or race dontision in SP.CompleteMovement()
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
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@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test that duplicate complete movement calls are ignored.
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/// </summary>
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/// <remarks>
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/// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
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/// </remarks>
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[Test]
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public void TestDupeCompleteMovementCalls()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID spUuid = TestHelpers.ParseTail(0x1);
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TestScene scene = new SceneHelpers().SetupScene();
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int makeRootAgentEvents = 0;
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scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
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Assert.That(makeRootAgentEvents, Is.EqualTo(1));
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// Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
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// convenience, here we will invoke it manually.
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sp.CompleteMovement(sp.ControllingClient, true);
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Assert.That(makeRootAgentEvents, Is.EqualTo(1));
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// Check rest of exepcted parameters.
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
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}
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[Test]
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public void TestCreateDuplicateRootScenePresence()
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{
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@@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Assert.That(childPresence, Is.Not.Null);
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// Assert.That(childPresence.IsChildAgent, Is.True);
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}
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// /// <summary>
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// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
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// /// </summary>
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// [Test]
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// public void T010_TestAddRootAgent()
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// {
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// TestHelpers.InMethod();
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//
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// string firstName = "testfirstname";
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//
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// AgentCircuitData agent = new AgentCircuitData();
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// agent.AgentID = agent1;
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// agent.firstname = firstName;
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// agent.lastname = "testlastname";
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// agent.SessionID = UUID.Random();
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// agent.SecureSessionID = UUID.Random();
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// agent.circuitcode = 123;
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// agent.BaseFolder = UUID.Zero;
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// agent.InventoryFolder = UUID.Zero;
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// agent.startpos = Vector3.Zero;
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// agent.CapsPath = GetRandomCapsObjectPath();
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// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
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// agent.child = true;
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//
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// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
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//
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// string reason;
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// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
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// testclient = new TestClient(agent, scene);
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// scene.AddNewAgent(testclient);
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//
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// ScenePresence presence = scene.GetScenePresence(agent1);
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//
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// Assert.That(presence, Is.Not.Null, "presence is null");
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// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
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// acd1 = agent;
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// }
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//
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// /// <summary>
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// /// Test removing an uncrossed root agent from a scene.
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// /// </summary>
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// [Test]
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// public void T011_TestRemoveRootAgent()
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// {
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// TestHelpers.InMethod();
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//
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// scene.RemoveClient(agent1);
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//
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// ScenePresence presence = scene.GetScenePresence(agent1);
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//
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// Assert.That(presence, Is.Null, "presence is not null");
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// }
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}
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}
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