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https://github.com/opensim/opensim.git
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cosmetics
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@@ -77,12 +77,7 @@ namespace OpenSim
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Culture.SetCurrentCulture();
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Culture.SetDefaultCurrentCulture();
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if(Util.IsWindows())
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ServicePointManager.DefaultConnectionLimit = 32;
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else
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{
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ServicePointManager.DefaultConnectionLimit = 12;
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}
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ServicePointManager.DefaultConnectionLimit = 64;
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try { ServicePointManager.DnsRefreshTimeout = 5000; } catch { }
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ServicePointManager.Expect100Continue = false;
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@@ -127,14 +122,12 @@ namespace OpenSim
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int iocpThreadsMin = 1000;
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int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
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int currentMinWorkerThreads, currentMinIocpThreads;
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System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
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System.Threading.ThreadPool.GetMinThreads(out int currentMinWorkerThreads, out int currentMinIocpThreads);
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m_log.InfoFormat(
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"[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
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currentMinWorkerThreads, currentMinIocpThreads);
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int workerThreads, iocpThreads;
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System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
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System.Threading.ThreadPool.GetMaxThreads(out int workerThreads, out int iocpThreads);
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m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);
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if (workerThreads < workerThreadsMin)
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@@ -114,8 +114,8 @@ namespace OpenSim
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}
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string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
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FireAndForgetMethod asyncCallMethod;
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if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
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if (!String.IsNullOrEmpty(asyncCallMethodStr) &&
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Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out FireAndForgetMethod asyncCallMethod))
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Util.FireAndForgetMethod = asyncCallMethod;
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stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
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@@ -266,9 +266,11 @@ namespace OpenSim
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// Start timer script (run a script every xx seconds)
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if (m_timedScript != "disabled")
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{
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m_scriptTimer = new System.Timers.Timer();
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m_scriptTimer.Enabled = true;
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m_scriptTimer.Interval = m_timeInterval*1000;
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m_scriptTimer = new System.Timers.Timer()
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{
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Enabled = true,
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Interval = m_timeInterval*1000,
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};
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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}
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}
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@@ -784,8 +786,7 @@ namespace OpenSim
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
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}
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Scene existingScene;
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if (SceneManager.TryGetScene(regInfo.RegionID, out existingScene))
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if (SceneManager.TryGetScene(regInfo.RegionID, out Scene existingScene))
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{
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MainConsole.Instance.Output(
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"ERROR: Cannot create region {0} with ID {1}, this ID is already assigned to region {2}",
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@@ -795,8 +796,7 @@ namespace OpenSim
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}
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bool changed = PopulateRegionEstateInfo(regInfo);
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IScene scene;
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CreateRegion(regInfo, true, out scene);
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CreateRegion(regInfo, true, out IScene scene);
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if (changed)
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m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
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@@ -1279,13 +1279,11 @@ namespace OpenSim
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protected void CreateEstateCommand(string module, string[] args)
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{
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string response = null;
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UUID userID;
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if (args.Length == 2)
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{
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response = "No user specified.";
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}
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else if (!UUID.TryParse(args[2], out userID))
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else if (!UUID.TryParse(args[2], out UUID userID))
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{
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response = String.Format("{0} is not a valid UUID", args[2]);
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}
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@@ -1341,8 +1339,7 @@ namespace OpenSim
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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if (!int.TryParse(args[3], out int estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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@@ -1363,8 +1360,7 @@ namespace OpenSim
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if (args.Length == 5)
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{
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// attempt to get account by UUID
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UUID u;
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if (UUID.TryParse(s1, out u))
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if (UUID.TryParse(s1, out UUID u))
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{
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account = scene.UserAccountService.GetUserAccount(scopeID, u);
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if (account == null)
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@@ -1414,8 +1410,7 @@ namespace OpenSim
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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if (!int.TryParse(args[3], out int estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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