Adds a new script command 'modInvoke' to invoke registered functions

from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
This commit is contained in:
Mic Bowman
2012-03-15 13:16:02 -07:00
parent acb1355ff2
commit 402ff75d78
7 changed files with 270 additions and 5 deletions

View File

@@ -32,6 +32,8 @@ using System.Reflection;
using log4net;
using Tools;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
@@ -45,12 +47,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private int m_CSharpLine; // the current line of generated C# code
private int m_CSharpCol; // the current column of generated C# code
private List<string> m_warnings = new List<string>();
private IScriptModuleComms m_comms = null;
/// <summary>
/// Creates an 'empty' CSCodeGenerator instance.
/// </summary>
public CSCodeGenerator()
{
m_comms = null;
ResetCounters();
}
public CSCodeGenerator(IScriptModuleComms comms)
{
m_comms = comms;
ResetCounters();
}
@@ -866,8 +876,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
string retstr = String.Empty;
retstr += Generate(String.Format("{0}(", CheckName(fc.Id)), fc);
string modinvoke = m_comms.LookupModInvocation(fc.Id);
if (modinvoke != null)
{
if (fc.kids[0] is ArgumentList)
{
if ((fc.kids[0] as ArgumentList).kids.Count == 0)
retstr += Generate(String.Format("{0}(\"{1}\"",modinvoke,fc.Id), fc);
else
retstr += Generate(String.Format("{0}(\"{1}\",",modinvoke,fc.Id), fc);
}
}
else
{
retstr += Generate(String.Format("{0}(", CheckName(fc.Id)), fc);
}
foreach (SYMBOL kid in fc.kids)
retstr += GenerateNode(kid);

View File

@@ -35,6 +35,7 @@ using Microsoft.CSharp;
//using Microsoft.JScript;
using Microsoft.VisualBasic;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenMetaverse;
@@ -293,6 +294,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
linemap = null;
m_warnings.Clear();
@@ -382,7 +385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (language == enumCompileType.lsl)
{
// Its LSL, convert it to C#
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms);
compileScript = LSL_Converter.Convert(Script);
// copy converter warnings into our warnings.