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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
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@@ -567,11 +567,9 @@ namespace OpenSim
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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List<ScenePresence> avatars = m_sceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence avatar in avatars)
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foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars())
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{
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RegionInfo regionInfo = m_sceneManager.GetRegionInfo(avatar.RegionHandle);
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RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
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string regionName;
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if (regionInfo == null)
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@@ -585,10 +583,10 @@ namespace OpenSim
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m_log.Error(
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
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avatar.Firstname,
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avatar.Lastname,
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avatar.UUID,
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avatar._ControllingClient.AgentId,
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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regionName));
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