* Continuing refactoring of presence

* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
This commit is contained in:
lbsa71
2007-09-21 03:13:49 +00:00
parent d3050724d8
commit 409bcd999d
16 changed files with 151 additions and 187 deletions

View File

@@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this);
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
}
}
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this);
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
}
}