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For now, comment out error message on new script engine console commands.
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
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@@ -374,7 +374,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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IScriptInstance instance = GetInstance(itemId);
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if (instance == null)
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{
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MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
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// Commented out for now since this will cause false reports on simulators with more than
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// one scene where the current command line set region is 'root' (which causes commands to
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// go to both regions... (sigh)
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// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
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return;
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}
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else
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