Refactored animation handling in ScenePresence. Now maintains a list of current animations.

* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
This commit is contained in:
Jeff Ames
2007-12-10 15:08:44 +00:00
parent 611327e104
commit 40fd37f95a
6 changed files with 135 additions and 98 deletions

View File

@@ -133,11 +133,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void StartAnimation(LLUUID animID, int seq, LLUUID agentId)
{
Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, agentId); });
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);

View File

@@ -950,7 +950,6 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual void SubscribeToClientEvents(IClientAPI client)
{
// client.OnStartAnim += StartAnimation;
client.OnRegionHandShakeReply += SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnModifyTerrain += ModifyTerrain;

View File

@@ -43,8 +43,8 @@ namespace OpenSim.Region.Environment.Scenes
public static AvatarAnimations Animations;
public static byte[] DefaultTexture;
public LLUUID CurrentAnimation;
public int AnimationSeq;
private List<LLUUID> m_animations = new List<LLUUID>();
private List<int> m_animationSeqs = new List<int>();
private bool m_updateflag = false;
private byte m_movementflag = 0;
@@ -55,7 +55,6 @@ namespace OpenSim.Region.Environment.Scenes
private float m_sitAvatarHeight = 2.0f;
private float m_godlevel = 0;
private bool m_isTyping = false;
private bool m_setAlwaysRun = false;
private Quaternion m_bodyRot;
@@ -74,7 +73,6 @@ namespace OpenSim.Region.Environment.Scenes
private readonly Vector3[] Dir_Vectors = new Vector3[6];
private LLVector3 lastPhysPos = new LLVector3();
// Position of agent's camera in world
protected Vector3 m_CameraCenter = new Vector3(0, 0, 0);
@@ -286,6 +284,9 @@ namespace OpenSim.Region.Environment.Scenes
Animations = new AvatarAnimations();
Animations.LoadAnims();
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
m_animationSeqs.Add(1);
RegisterToEvents();
SetDirectionVectors();
@@ -303,7 +304,6 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.LandManager.sendLandUpdate(this);
}
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
{
//couldn't move the following into SetInitialValues as they are readonly
@@ -319,6 +319,9 @@ namespace OpenSim.Region.Environment.Scenes
Animations = new AvatarAnimations();
Animations.LoadAnims();
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
m_animationSeqs.Add(1);
RegisterToEvents();
SetDirectionVectors();
@@ -350,8 +353,9 @@ namespace OpenSim.Region.Environment.Scenes
m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
m_controllingClient.OnAgentSit += HandleAgentSit;
m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
m_controllingClient.OnStartAnim += HandleStartAnim;
m_controllingClient.OnStopAnim += HandleStopAnim;
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
}
@@ -786,7 +790,7 @@ namespace OpenSim.Region.Environment.Scenes
Velocity = new LLVector3(0, 0, 0);
RemoveFromPhysicalScene();
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1);
SendFullUpdateToAllClients();
}
@@ -799,6 +803,57 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void AddAnimation(LLUUID animID, int seq)
{
if (!m_animations.Contains(animID))
{
m_animations.Add(animID);
m_animationSeqs.Add(seq);
SendAnimPack();
}
}
public void RemoveAnimation(LLUUID animID)
{
if (m_animations.Contains(animID))
{
if (m_animations[0] == animID)
{
SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1);
}
else
{
m_animations.Remove(animID);
SendAnimPack();
}
}
}
public void HandleStartAnim(IClientAPI remoteClient, LLUUID animID, int seq)
{
AddAnimation(animID, seq);
}
public void HandleStopAnim(IClientAPI remoteClient, LLUUID animID)
{
RemoveAnimation(animID);
}
/// <summary>
/// The movement animation is the first element of the animation list,
/// reserved for "main" animations that are mutually exclusive,
/// like flying and sitting, for example.
/// </summary>
protected void SetMovementAnimation(LLUUID anim, int seq)
{
if (m_animations[0] != anim)
{
m_animations[0] = anim;
m_animationSeqs[0] = seq;
SendAnimPack();
}
}
protected void UpdateMovementAnimations(bool update_movementflag)
{
if (update_movementflag)
@@ -807,81 +862,49 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_physicsActor.Flying)
{
SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1);
}
else if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
PhysicsActor.IsColliding)
{
SetMovementAnimation(Animations.AnimsLLUUID["CROUCHWALK"], 1);
}
else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6)
{
SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1);
}
else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
{
SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1);
}
else if (m_setAlwaysRun)
{
SetMovementAnimation(Animations.AnimsLLUUID["RUN"], 1);
}
else
{
if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
PhysicsActor.IsColliding)
{
SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
}
else
{
if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6)
{
SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
}
else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
{
SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
}
else
{
if (!m_setAlwaysRun)
{
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
}
else
{
SendAnimPack(Animations.AnimsLLUUID["RUN"], 1);
}
}
}
}
}
else if (m_parentID != 0)
{
if (m_isTyping)
{
SendAnimPack(Animations.AnimsLLUUID["TYPE"], 1);
}
else
{
// TODO: stop the typing animation, continue sitting
SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
}
SetMovementAnimation(Animations.AnimsLLUUID["WALK"], 1);
}
else
{
if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
PhysicsActor.IsColliding)
{
SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["CROUCH"], 1);
}
else if (m_isTyping)
else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying)
{
SendAnimPack(Animations.AnimsLLUUID["TYPE"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1);
}
else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
{
SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1);
}
else if (m_physicsActor.Flying)
{
SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1);
}
else
{
if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying)
{
SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
}
else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
{
SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
}
else
{
if (!m_physicsActor.Flying)
{
SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
}
}
}
SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1);
}
}
}
@@ -912,8 +935,8 @@ namespace OpenSim.Region.Environment.Scenes
{
direc.z *= 3;
//System.Console.WriteLine("Jump");
SendAnimPack(Animations.AnimsLLUUID["PREJUMP"], 1);
SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["PREJUMP"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1);
}
}
}
@@ -932,9 +955,10 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
m_isTyping = typing;
UpdateMovementAnimations(true);
if (typing)
AddAnimation(Animations.AnimsLLUUID["TYPE"], 1);
else
RemoveAnimation(Animations.AnimsLLUUID["TYPE"]);
}
#endregion
@@ -1122,15 +1146,14 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
///
/// </summary>
/// <param name="animID"></param>
/// <param name="seq"></param>
public void SendAnimPack(LLUUID animID, int seq)
/// <param name="animations"></param>
/// <param name="seqs"></param>
public void SendAnimPack(LLUUID[] animations, int[] seqs)
{
CurrentAnimation = animID;
AnimationSeq = seq;
LLUUID sourceAgentId = m_controllingClient.AgentId;
m_scene.Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, sourceAgentId); });
m_scene.Broadcast(delegate(IClientAPI client)
{
client.SendAnimations(animations, seqs, m_controllingClient.AgentId);
});
}
/// <summary>
@@ -1138,7 +1161,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendAnimPack()
{
SendAnimPack(CurrentAnimation, AnimationSeq);
SendAnimPack(m_animations.ToArray(), m_animationSeqs.ToArray());
}
#endregion