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Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
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@@ -950,7 +950,6 @@ namespace OpenSim.Region.Environment.Scenes
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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{
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// client.OnStartAnim += StartAnimation;
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client.OnRegionHandShakeReply += SendLayerData;
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//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
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client.OnModifyTerrain += ModifyTerrain;
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