Refactored animation handling in ScenePresence. Now maintains a list of current animations.

* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
This commit is contained in:
Jeff Ames
2007-12-10 15:08:44 +00:00
parent 611327e104
commit 40fd37f95a
6 changed files with 135 additions and 98 deletions

View File

@@ -950,7 +950,6 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual void SubscribeToClientEvents(IClientAPI client)
{
// client.OnStartAnim += StartAnimation;
client.OnRegionHandShakeReply += SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnModifyTerrain += ModifyTerrain;