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Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
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@@ -58,6 +58,7 @@ namespace SimpleApp
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event LinkObjects OnLinkObjects;
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public event DelinkObjects OnDelinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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@@ -198,18 +199,20 @@ namespace SimpleApp
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public virtual void SendStartPingCheck(byte seq)
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{
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}
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public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response)
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{
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}
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public virtual void SendKillObject(ulong regionHandle, uint localID)
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{
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}
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public virtual void SetChildAgentThrottle(byte[] throttle)
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{
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}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
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public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
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{
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}
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