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remove some mono compiler warnings
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@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
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Quaternion rot = Quaternion.Identity;
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Vector3 rootpos = Vector3.Zero;
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Quaternion rootrot = Quaternion.Identity;
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// Quaternion rootrot = Quaternion.Identity;
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SceneObjectGroup rootGroup = null;
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SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
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@@ -186,11 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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if (i == 0)
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{
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rootpos = obj.Position;
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rootrot = obj.Rotation;
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// rootrot = obj.Rotation;
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}
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// Combine the extraparams data into it's ugly blob again....
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//int bytelength = 0;
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//for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
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