remove some mono compiler warnings

This commit is contained in:
Justin Clark-Casey (justincc)
2011-01-21 23:19:44 +00:00
parent e44ceaaea3
commit 41105948bd
8 changed files with 19 additions and 18 deletions

View File

@@ -767,6 +767,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<UUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
@@ -775,6 +776,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<UUID> uuidLst)
{
UUID[] uuidarr;
@@ -789,12 +791,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
string userName = "Unkown User";
if (userManager != null)
userName = userManager.GetUserName(uuidarr[i]);
userManager.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
// diva commnent 11/21/2010: uh?!? wft?
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
}
}
#endregion

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
{
public class SoundModule : IRegionModule, ISoundModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;

View File

@@ -85,9 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
public static float noise1(float arg)
{
int bx0, bx1;
float rx0, rx1, sx, t, u, v, a;
a = arg;
float rx0, rx1, sx, t, u, v;
t = arg + N;
bx0 = ((int)t) & BM;