remove some mono compiler warnings

This commit is contained in:
Justin Clark-Casey (justincc)
2011-01-21 23:19:44 +00:00
parent e44ceaaea3
commit 41105948bd
8 changed files with 19 additions and 18 deletions

View File

@@ -767,6 +767,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<UUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
@@ -775,6 +776,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<UUID> uuidLst)
{
UUID[] uuidarr;
@@ -789,12 +791,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
string userName = "Unkown User";
if (userManager != null)
userName = userManager.GetUserName(uuidarr[i]);
userManager.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
// diva commnent 11/21/2010: uh?!? wft?
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
}
}
#endregion