mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
* Add simple original sog xml serialization test
This commit is contained in:
@@ -103,13 +103,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="max"></param>
|
||||
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||
|
||||
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
||||
|
||||
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
|
||||
/// </summary>
|
||||
/// <param name="xmlString"></param>
|
||||
/// <returns>The scene object created. null if the scene object already existed</returns>
|
||||
/// <returns>The scene object created</returns>
|
||||
SceneObjectGroup DeserializeGroupFromXml2(string xmlString);
|
||||
|
||||
/// <summary>
|
||||
@@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </summary>
|
||||
/// <param name="grp"></param>
|
||||
/// <returns></returns>
|
||||
string SerializeGroupToXml2(SceneObjectGroup grp);
|
||||
string SerializeGroupToXml2(SceneObjectGroup grp);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user