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* DuplicateOnRay with copy center works in two directions... Still fighting with it.
* DuplicateOnRay without copy center works in all directions.
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@@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (faceCenters)
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{
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q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f;
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q = (FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; //iray.Origin + a * normals[i];
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}
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else
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{
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