mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Prebuild and stuff
This commit is contained in:
@@ -124,10 +124,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenSimMain.cs">
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsLocal.cs">
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@@ -136,13 +136,28 @@
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<Compile Include="AuthenticateSessionsRemote.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<Compile Include="ClientView.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.Grid.cs">
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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@@ -151,55 +166,55 @@
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientViewBase.cs">
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.cs">
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfoBase.cs">
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="CAPS\AdminWebFront.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Triangle.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\WorldBase.cs">
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\SceneObject.cs">
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@@ -208,48 +223,33 @@
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<Compile Include="world\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive.cs">
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\ScriptFactory.cs">
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<Compile Include="world\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\ScriptFactory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Triangle.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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@@ -1,90 +1,91 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.RegionServer" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="ClientView.Grid.cs" />
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<include name="ClientView.PacketHandlers.cs" />
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<include name="ClientView.ProcessPackets.cs" />
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<include name="ClientView.cs" />
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<include name="ClientViewBase.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="RegionServerBase.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="world/Avatar.Client.cs" />
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<include name="world/Avatar.Update.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/World.PacketHandlers.cs" />
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<include name="world/World.Scripting.cs" />
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<include name="world/World.cs" />
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<include name="world/WorldBase.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/Script.cs" />
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<include name="world/scripting/ScriptFactory.cs" />
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<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/Axiom.MathLib.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../../bin/OpenSim.Physics.Manager.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="../../bin/XMLRPC.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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<?xml version="1.0" ?>
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<project name="OpenSim.RegionServer" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="ClientView.cs" />
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<include name="ClientView.Grid.cs" />
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<include name="ClientView.PacketHandlers.cs" />
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<include name="ClientView.ProcessPackets.cs" />
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<include name="ClientViewBase.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="RegionServerBase.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="world/Avatar.Client.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/Avatar.Update.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/Entity.cs" />
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<include name="world/ParcelManager.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/World.cs" />
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<include name="world/World.PacketHandlers.cs" />
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<include name="world/World.Scripting.cs" />
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<include name="world/WorldBase.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/Script.cs" />
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<include name="world/scripting/ScriptFactory.cs" />
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<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
|
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
|
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
|
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<include name="../../bin/libsecondlife.dll" />
|
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<include name="../../bin/Axiom.MathLib.dll" />
|
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<include name="../../bin/Db4objects.Db4o.dll" />
|
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<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../../bin/OpenSim.Servers.dll" />
|
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<include name="../../bin/XMLRPC.dll" />
|
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</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
|
||||
Reference in New Issue
Block a user