mirror of
https://github.com/opensim/opensim.git
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Prebuild and stuff
This commit is contained in:
@@ -124,10 +124,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenSimMain.cs">
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsLocal.cs">
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@@ -136,13 +136,28 @@
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<Compile Include="AuthenticateSessionsRemote.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<Compile Include="ClientView.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.Grid.cs">
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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@@ -151,55 +166,55 @@
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientViewBase.cs">
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.cs">
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfoBase.cs">
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.ProcessPackets.cs">
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="CAPS\AdminWebFront.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Triangle.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\WorldBase.cs">
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\SceneObject.cs">
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@@ -208,48 +223,33 @@
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<Compile Include="world\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive.cs">
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\ScriptFactory.cs">
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<Compile Include="world\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\ScriptFactory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="types\Triangle.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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