Prebuild and stuff

This commit is contained in:
Adam Frisby
2007-06-04 12:25:05 +00:00
parent 7554af993f
commit 4134462d9f
68 changed files with 5427 additions and 5379 deletions

View File

@@ -1,153 +1,153 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
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<ProjectGuid>{5C69901F-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Scripting.EmbeddedJVM</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Scripting.EmbeddedJVM</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>../../../bin/ScriptEngines/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>../../../bin/ScriptEngines/</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
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<ItemGroup>
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<Name>OpenSim.Framework</Name>
<Project>{7404933D-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Compile Include="ClassRecord.cs">
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<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties/AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/ArrayReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/BaseType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/ObjectReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/PrimitiveTypes/Byte.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/PrimitiveTypes/Char.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/PrimitiveTypes/Float.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types/PrimitiveTypes/Int.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
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<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{97A82740-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Scripting.EmbeddedJVM</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Scripting.EmbeddedJVM</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
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<NoWarn></NoWarn>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<BaseAddress>285212672</BaseAddress>
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<OutputPath>..\..\..\bin\ScriptEngines\</OutputPath>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
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<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
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<Private>False</Private>
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<Compile Include="ClassRecord.cs">
<SubType>Code</SubType>
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<Compile Include="Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="StackFrame.cs">
<SubType>Code</SubType>
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<Compile Include="Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
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<Compile Include="Types\ArrayReference.cs">
<SubType>Code</SubType>
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<Compile Include="Types\BaseType.cs">
<SubType>Code</SubType>
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<Compile Include="Types\ObjectReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Byte.cs">
<SubType>Code</SubType>
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<Compile Include="Types\PrimitiveTypes\Char.cs">
<SubType>Code</SubType>
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<Compile Include="Types\PrimitiveTypes\Float.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimitiveTypes\Int.cs">
<SubType>Code</SubType>
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</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@@ -1,62 +1,62 @@
<?xml version="1.0" ?>
<project name="OpenSim.Scripting.EmbeddedJVM" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClassInstance.cs" />
<include name="ClassRecord.cs" />
<include name="Heap.cs" />
<include name="Interpreter.cs" />
<include name="InterpreterLogic.cs" />
<include name="InterpreterMethods.cs" />
<include name="InterpreterReturn.cs" />
<include name="MainMemory.cs" />
<include name="MethodMemory.cs" />
<include name="Object.cs" />
<include name="OpenSimJVM.cs" />
<include name="Stack.cs" />
<include name="StackFrame.cs" />
<include name="Thread.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ObjectReference.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Float.cs" />
<include name="Types/PrimitiveTypes/Int.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/ScriptEngines/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/ScriptEngines/"/>
<copy todir="${project::get-base-directory()}/../../../bin/ScriptEngines/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.Scripting.EmbeddedJVM" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClassInstance.cs" />
<include name="ClassRecord.cs" />
<include name="Heap.cs" />
<include name="Interpreter.cs" />
<include name="InterpreterLogic.cs" />
<include name="InterpreterMethods.cs" />
<include name="InterpreterReturn.cs" />
<include name="MainMemory.cs" />
<include name="MethodMemory.cs" />
<include name="Object.cs" />
<include name="OpenSimJVM.cs" />
<include name="Stack.cs" />
<include name="StackFrame.cs" />
<include name="Thread.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ObjectReference.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Float.cs" />
<include name="Types/PrimitiveTypes/Int.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/ScriptEngines/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/ScriptEngines/"/>
<copy todir="${project::get-base-directory()}/../../../bin/ScriptEngines/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>