* Split Task category into Task and State

* Crude prioritization hack
This commit is contained in:
John Hurliman
2009-10-13 19:45:38 -07:00
parent 5976ac16b0
commit 4135b0c4dc
3 changed files with 59 additions and 34 deletions

View File

@@ -31,13 +31,23 @@ namespace OpenSim.Framework
{
public enum ThrottleOutPacketType : int
{
Unknown = -1, // Also doubles as 'do not throttle'
/// <summary>Unthrottled packets</summary>
Unknown = -1,
/// <summary>Packets that are being resent</summary>
Resend = 0,
/// <summary>Terrain data</summary>
Land = 1,
/// <summary>Wind data</summary>
Wind = 2,
/// <summary>Cloud data</summary>
Cloud = 3,
Task = 4,
Texture = 5,
Asset = 6,
/// <summary>Texture assets</summary>
Texture = 4,
/// <summary>Non-texture assets</summary>
Asset = 5,
/// <summary>Avatar and primitive data</summary>
State = 6,
/// <summary>Any packets that do not fit into the other throttles</summary>
Task = 7,
}
}