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* Split Task category into Task and State
* Crude prioritization hack
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@@ -31,13 +31,23 @@ namespace OpenSim.Framework
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{
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public enum ThrottleOutPacketType : int
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{
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Unknown = -1, // Also doubles as 'do not throttle'
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/// <summary>Unthrottled packets</summary>
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Unknown = -1,
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/// <summary>Packets that are being resent</summary>
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Resend = 0,
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/// <summary>Terrain data</summary>
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Land = 1,
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/// <summary>Wind data</summary>
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Wind = 2,
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/// <summary>Cloud data</summary>
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Cloud = 3,
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Task = 4,
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Texture = 5,
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Asset = 6,
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/// <summary>Texture assets</summary>
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Texture = 4,
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/// <summary>Non-texture assets</summary>
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Asset = 5,
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/// <summary>Avatar and primitive data</summary>
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State = 6,
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/// <summary>Any packets that do not fit into the other throttles</summary>
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Task = 7,
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}
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}
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