remove default values from prior commit since mono cant deal with them

This commit is contained in:
dahlia
2012-05-07 00:08:56 -07:00
parent b697d0e895
commit 4186fa10f0
5 changed files with 5 additions and 5 deletions

View File

@@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
@@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Try a second movement
startPos = npc.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));